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Tycho

I suppose it had to come up eventually - but with the games hitting shelves just two weeks apart, tensions were high.

I hadn’t touched on it yet because I didn’t know if we were going to do a strip on it, but I had a chance to play me some of that Goddamn Splinter Cell.  It wasn’t easy finding the OXM demo disc, and it turned out to be a nearly day long ordeal as I stuck to the shadows and operated in complete secrecy.  I’ve mentioned a few other games in the past that turned exactly the way I hoped they would, games like Bungie’s Myth, Koei’s Dynasty Tactics, or Activisions’s Interstate ‘76.  That isn’t to say those games are automatically better because they conform to what I imagined - I’m just as happy to be struck by the audacity of a title that thwarts my expectations - but Splinter Cell plays naturally, as though I had made it myself.

I just…  I hardly know what to say.  This is not a game that I can act your vanguard against hype for.  I am literally on the edge of my seat when I type about this game, recalling my mission in the demo as though I were a literal veteran of it.  I don’t need to run down the modern buzzwords to tell you that it uses a fuck-ton of them.  When it all comes down to it, you just want to know if things look shiny in the game.  You may be assured that they do, sir! 

I choked a man (what we refer to internally as “giving them the Chokie Roberts”) not for National Security Purposes, but because I was kind of bored.  I’m going to try not to talk about it much anymore, because I have nothing substantive to add to the dialogue on it.  The shit I’m saying here is indistinguishable from advertising and they should be paying me for it.         

Phantom Crash really agitates me, as it’s got me in a very strange position.  I love practically everything that is corollary to the game itself.  The interfaces are inspired, they’re like functional art.  I love to navigate them!  I also love browsing the robust shops for interesting robot parts, paint jobs, decals, intelligent computer chips, all of it - there are a heady array of options in this regard.  I love the ridiculously varied soundtrack, jammed full of Japanese music subtle and bizarre that I would never have heard otherwise.  Shit, I’m even amused by the silly dialogue, which is constructed largely of regrettably perfect English.  Even the concept and the fiction that underpins it - WireHead pilots and their AI companions, rumbling in wasted cities - is something I find quite pleasing.  The game, though!  Maybe not so good!  It is conceivable that I will unlock something that will make it more fun, but, technically, shouldn’t it be fun already?  The combat itself feels sort of loose and listless, nothing seems to have much weight, and playing it doesn’t require a whole lot of attention.  Also, near as I can tell, I’ve got about three whole levels to be bored in.  Let me put some more time in, and see if I’m just missing something.  I really want to be wrong about Phantom Crash. 

Hey!  If you want a copy of Neocron to play at the Fourth Anniversary Fiesta, ask nice and you just might get one.  We’ll get these sent out well in advance of the event so you’ll be sure to have it, but that means you must enter right away.  Also, if you would like to run Natural Selection, UT2k3, or Battlefield servers, the instructions for doing do are on the Anniversary page as well - we’ve got a few lined up, but it never hurts, you know? 

(CW)TB out.

Tycho

Apparently, the MOH: Spearhead demo is coming out on Saturday, not today, which is fine because it’s not like there’s a game shortage over here.

Our friend Kiko recently got hooked on the first Medal one again, the guy is a legend with the M1 Garand and that’s a fact.  If they have improved the netcode in the Spearhead expansion as promised, it will be very difficult to stay away. 

(CW)TB

Tycho

Here is an interesting quote from Ohta Kenji, the producer of Phantom Crash:

An Xbox Live add-on disk is something we were thinking of to make this even more enjoyable, but this is only planned for now and nothing is confirmed. Or maybe in the next Phantom Crash…

Now, I’d heard about the possibility of online for the sequel, but never as an Add-on.  That might be pretty good, especially if you play online for money just like you do in single player.  It would complete the motif they have presented.  The more I play it, the more I wonder if Phantom Crash isn’t supposed to be a mech game, in the classic sense, so if it fails to conform to my expectations in that regard it’s hardly fair to dock it.  More later. 

(CW)TB

Tycho

So, I guess the MOH: Spearhead demo is coming out today?

(CW)TB

Tycho

I just got this error when I was trying to play your game Starfleet Command III.

Unhandled Exception! in Version 1.00 Build 435
SFC3.exe caused an EXCEPTION_ACCESS_VIOLATION in module d3d8.dll at 001B:6D9DBFFE, ValidateVertexShader()+96430 byte(s)

EAX=0020CAE0 EBX=0000000B ECX=0D2F8D00 EDX=0012EBBC ESI=00163F20
EDI=00000000 EBP=0012E9BC ESP=0012E9A0 EIP=6D9DBFFE FLG=00010246
CS=001B   DS=0023 SS=0023 ES=0023   FS=003B GS=0000

001B:6D9DBFFE (0x00163F20 0x00000000 0x0000000B 0x00000000) d3d8.dll, ValidateVertexShader()+96430 byte(s)
001B:5100DAD4 (0x510C67B8 0x00163F20 0x00000000 0x00000000) ModelRendererR.DLL
001B:5100F8EE (0x00000000 0x00000000 0x00000000 0x00000000) ModelRendererR.DLL

Any time you guys want to fix that is fine.

(CW)TB