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Tycho

I received a mail once that asked in a very pointed way whether or not “Sprite” was paying us to include their product in our comic strip, the implication being - as it always is - that we had in fact sold out.  Oh yeah, man.  The truth is more ridiculous than sinister.  Gabe doesn’t drink anything else, ever.

This is not just hyperbole employed toward some humorous end.  For the Christmas in September, everyone we know got him Sprite.  He had no less than maybe a hundred and twenty bottles of Sprite, and since September 25th he has had no water whatsoever because, you know, why.  His diet is accurately depicted in the comic.  After nearly two months of this treatment, needless to say his body told him to go fuck off.

Last Thursday when I was over to write the strip, he was doubled up on the floor, curled into a crescent shape like a huge baby.  He suggested that he might be unable to do a strip, so intense was his agony, and I told him he’d better rub some dirt on it because this isn’t fucking Megatokyo.  This is Penny Arcade.  And if he wants to pull this Fred Gallagher shit, make comics whenever he feels like it, and punctuate the silence with what amounts to a stroke-mag for pedophiles he can get somebody else to write it. 

Between my first post (!) on Friday and my third one, you might have noticed that I was starting to shift a bit on my Phantom Crash position.  I began by saying that everything about the game was charming except the actual game.  Let me tell you what I thought I was in for, and why the game appeared to come up short. 

I like my robots to have a bit of heft to them.  I am a firm proponent of the Armored Core series, and I thought that Phantom Crash would be a lighter Armored Core with a kind of pop sensibility.  Indeed, everything I read led me to believe this - I wanted to have my heavy robots and eat them too, essentially.  That’s really not what it is.  Phantom Crash is a very, very light RPG, in the vein of Diablo.  It doesn’t really look like that, does it - but it’s a Goddamn fact.  You take your character (robot) into a dungeon (rumbling arena) to get gold (New Yen) to buy swords (missile launchers).  It’s kind of stupid, and I’m embarrassed, but I made a fairly poor initial call on this game based on baggage I brought in with me.  Just because I’ve come around on it doesn’t make it perfect, though, and for people who like their mech games a certain way it’s never going to feel right.  Also, I’d love to see this rumored content disc become a reality, because the game is in desperate need of more arenas for the uniformly awesome robots.  So, remember - Phantom Crash is not even a little simmy, it’s not serious, it is a quirky as hell Japanese Action-RPG based on pure speed, I’m talking Unreal Tournament speed, Methamphetamines, with mech building, cat chips and a very talkative cast.     

This week is another financial apocalypse where games are concerned.  I mean, look at all this stuff.  Resident Evil 0SpearheadNeocronSonic Mega CollectionShinobiUnreal ChampionshipXbox LiveHegemoniaBMX XXX.  And that’s not all, assuming we can scam early copies of Metroids Prime and Fusion from the Nintendo store.  Starting to read some really exciting things about Prime - as I’m sure you know, you can play a bit of it in game shops now, it’s usually on the demo machine.  It ends right when you’re getting into it, which I would imagine is by design.  What a heavy load Prime must have been for Retro Studios, I can’t imagine operating - let alone actually delivering - under the weight of a franchise like Metroid.  It’s not really a first-person shooter, as you’ll find out when you play it.  It’s something altogether else. 

Also, and I’ve waited with baited breath, The Importance Of Being Earnest comes out on DVD this Tuesday.  I saw it three times in the theater, a number matched only by Memento I believe, and while it wasn’t exactly accurate where the original play is concerned I found it scrumptious on the whole.  When I was trying to find you a review to read, virtually every one I found was written by someone who is very angry, about one or many things, some things perhaps not even related to the movie in question.  As always, my girl Mary Ann and I are of one mind on the subject.   

(CW)TB out.

ding a ding dang my lang a long ling dong

Tycho

There’s people coaxing the PS2 version of Timesplitters 2 into playing online, via the same sorts of tunneling techniques that people have been using on the Xbox.  Sometimes, even when you can get a game set up to work this way, they don’t play all that well because they aren’t optimized for this kind of connection.  In the case of Timesplitters 2, it very nearly was online, the feature having been removed at the last second - perhaps as a result of that, I’ve heard nothing but good things about how it runs.

(CW)TB

Gabe

I picked up Metroid Prime this morning at the Nintendo store and I’ve got about two or three hours into it. I know that’s not much but I wanted to give you all some quick impressions so far. The game looks fantastic. Effects like rain and condensation on the visor are really well done and the levels themselves are beautiful. The scan feature is also pretty cool. If you are the kind of person who has to check every single barrel and box in an RPG then this game is gonna be a killer. You can spend a lot of time just scanning every computer terminal, strange bug or rock formation you see. The puzzles I’ve seen so far are decent but like I said I’m only a few hours in.  I am not sure about the control yet. I am hesitant to say it’s bad because there may just be a learning curve that I’m only at the beginning of. Right now it’s pretty frustrating. The lock on mechanism is a nice idea but it’s often hard to get it to lock onto the shit your interested in shooting. For some reason whenever there is a giant wasp stinging the fuck out of my asshole the lock on mechanism decides that the real threat is coming from the potato bug looking thing on the other side of the room. The game needs a quick turnaround button something fierce. Also when a group of enemies are attacking you at once the lock on system won’t automatically target the next closest enemy after you destroy your current target. So you end up having to press the lock on button, kill the bug, press it again, and kill the next bug and so on. It seems to me like it should just switch to the next enemy and let you keep firing away.  Also they don’t make it very easy to look around. This wouldn’t be such a big deal if the lock on system actually worked but there are lots of times were I had to manually look around all the while trying to get the lock on system to actually target the thing I wanted to shoot. If they are gonna make you look around they should have made looking around easier. Maybe that’s some kind of upgrade you have to get later on in the game. The “fun” upgrade or something, I don’t know. I’m determined to keep playing it though, at least until Wednesday when Resident Evil 0 and Mechassault come out. Perhaps with a few more hours under my belt I’ll gain some new insight into the controls. Even with all that said I am still having a really good time with it. I just think there is some stuff that could have been done better.

Real quick I wanted to say thank you to those of you who signed up for the free two week Netflix trial we have going on this month. Your support of PA is very much appreciated. Every time one of you signs up for the free trial it helps us out in a very real rent, videogames and groceries sort of way. I think we probably have the best job in the world, but we only have it because of you guys. You won’t ever see me bitching on the front page about how hard it is to make a comic strip. This is what I’ve wanted to do since I was old enough for someone to ask me what I wanted to be when I grew up. Fuck, now I’m getting all sentimental and shit.

-Gabe out

Gabe

Four hours later and I am still playing it. It’s good…really fucking good. I still think the control and the targeting system could be tighter but it doesn’t matter. The game kicks ass and I can’t put it down.

-Gabe out