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Tycho

I’m not sure if you’ve had a chance to check out Panzer Dragoon Orta yet, as it did only hit this Wednesday.  Good god.  Now, before I launch into full scale hyperbole about the game’s divine heritage, we did make a comic about it that I found very amusing.

Because I have a very poor memory, it is often the case that I will be happy without knowing why.  This has happened with games prior to Panzer Dragoon Orta, which is a name I have already begun to tire of typing, so let’s go with Panzer or Orta or PDO or something from now on.     

So I woke up yesterday and even droll hues seemed lively.  My English muffin was more English, yet at the same time muffiner.  I noticed my SimCity 4 manual, and though it too made a sound like music that wasn’t it.  No, it was something with Dragons.   

I recall that Official Xbox Magazine - in a coverdisc they will never top again - put out their December issue with Splinter Cell and Panzer right on there.  I also remember that, while I liked Orta very much, it was not terribly difficult or scary unless you were a perhaps an adorable kitten and not a seasoned gamer.  Well, those days are over.  It may invigorate you when I say that they have jacked up the difficulty, jacked it up, sir, bring a teddy bear because you will require immediate comfort after each level.  PDO really seems like a nod to the shooter proponent, the old school, and it has the feel of a loving pet project.  It is also an unforgiving pain matron who delights in your misery!   

It’s actually very nice to fall back into a fairly pure shoot-‘em-up without stealth elements or squad-based tactics.  The game is like a vacation from complexity.  I’m not even saying complexity is bad, what I mean is that I think it is a development fad right now.  You can agree or not agree with that, I don’t have any intention of keeping track.  There is also some discussion about whether or not the game has enough replay value, being a scant two hours in length.  For the record, I’ve played it for three hours, and I haven’t even beaten it yet.  But shooters as a genre have always defied a mechanical formula of determining play time - “One can complete all objectives and defeat the final boss within X hours.”  If you rent it and see it as a sort of two-hour tour through the luscious and surreal world they’ve created, you’ll probably enjoy that very much.  But for someone who is into shooters, it’s never A to B objective stuff.  It’s, can I destroy every fighter of every wave in this level?  Can I get every power-up?  Success and even the game parameters are more personal, self-directed, to the genre advocate.     

Since reading Neuromancer at age twelve, William Gibson has always occupied a somewhat celestial position for me.  Two stars made up his glasses and another fifty-six made up his apocryphal typewriter.  The only reason I even knew there was a William Gibson in the first place was the game based on his work, so I guess that’s one more thing to thank videogames for.  In any event, when looking for information about his new book Pattern Recognition, I stumbled upon what was apparently his personal site, with a tantalizing “Blog” link that was bereft of content at the moment.  Lo and behold, what should I notice over at the mysterious and sensual Emma‘s but a notice that Mr. Gibson had begun blogging in earnest.  A thousand joys!

(CW)TB out.

man, i’m tired of singin’

Gabe

I just have a quick update today regarding the art style mostly and then it’s back to Panzer Dragoon Orta.

What you have seen over the past few days is a lot of experimentation on my part. I have felt like I was in kind of a rut lately and I wasn’t really growing at all. So starting with the GBA joke we did last week I set out to break that rut. I liked the sketchy/painted style a lot for that comic but when I tried it in a strip that used the characters it just felt wrong. I tried a lot of new stuff over the next couple days and then in the Cardboard Tube Samurai strip I put together a style that everyone seemed to agree worked really well for strips that took us into Gabe’s imagination. I plan on using that same style for any similar strips in the future. It still wasn’t right for the regular comic strip though and so I kept tweaking it. What I have tried to do in todays strip is deliver on a style that is sort of a halfway point between the style I used for Cardboard Tube Samurai and the way I used to draw the strip. I think it worked out really well and I plan to continue drawing the strip this way. I honestly have not been this excited about drawing in years.

Two other items really quick. First off, the petition to get the Cardboard Tube Samurai into Soul Calibur 2 now has about nine thousand signatures. That’s in only one day. I am sure that no amount of signatures will get him into the game at this point but it’s still cool to see how many people want to see the CTS in a game. Maybe some other developer will take notice and we’ll see him appear in something else.

Last but not least there are two new shirt designs over at gameskins.com. Kiko has added a “Got Next” shirt that I think is a work of genius and a MechAssault shirt that I will wear proudly while I kick all your asses. On the subject of Gameskins we are working on a restock of our own shirts right now. Since Wang Fu always sells out in less than a day we are planning on ordering twice as many as we usually do this time. They should be available in early February.

-Gabe out

Tycho

Man, I remember when girls used to grab my crotch.  It’s mainly just nurses, now.

The more I play Panzer Dragoon Orta - and let me assure you, it’s rather a lot of playing we’re talking about - the more I envy anyone who hasn’t played Ikaruga.  It’s the excellence, difficulty, and the need to switch forms that unite them for me mentally, though there are great gulfs between them in other departments.  I guess we’re looking at an April release for the Gamecube here in the States, I’ve never written a game before but I can’t possible imagine what is taking them so Goddamn long.  I also can’t imagine how they could possibly improve upon the Dreamcast version, which has been out forever and is easily obtainable.

(CW)TB