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Tycho

As I mentioned a few days ago, we escaped Microsoft with nearly a hundred dollars in office supplies and copies of PSO.  As I felt instinctively, the best and worst things about it are that it is still Phantasy Star Online.

We skipped out on the Cube version of PSO, even with the classic games you could upload to the GBA, as the voice options from Live seemed to be worth waiting for.  We had voice support even in the Dreamcast version, you understand, but that was because we ran as many as thirty feet of cable from the PC to connect our GVs.  You might also have seen that the Xbox version contains an offer for a keyboard adapter that plugs into the second port on the gamepad - despite their most strenuous proclamations, apparently a keyboard on the Xbox is not such an unthinkable proposition.  Interesting idea, I don’t really know if I need something like that.  If games start to routinely allow USB device support of some kind I may step up.

The Diablo comparisons always come up, and I think they’re valid, but I think we need another term for that style of gameplay.  “Hack And Slash” seems ungainly in our world of light-speed inventions, but Diablo articulated the tenets of that style of game so well that it just stuck.  So yes, like Freelancer and Harbinger, it’s Space Diablo.  Twelve visually appealing classes run the gamut between shooting, hitting, and casting, differentiated by varying levels of ability in each.  Parties hit the surface in groups of four to maul Robot Cats and a host of other futuristic dangers.  If you beam down to the surface alone, hit a few boxes, and feel like you’re missing what’s so great about it, you are:  Phantasy Star Online is about kicking ass as a team.  Out of the hundreds of hours I’ve played the game, perhaps a single hour of that was by myself. 

The game is really meant to have a single person on the screen, a single player, which is why it isn’t any surprise that the split screen modes are wholly unsatisfactory.  It is a nice gesture, but in practice it is not sensible.  The camera - passable, by and large, in the original - quickly becomes a nightmare world of fiends and garish harlequins in two-player.  Adding insult to injury, the two players must be together at all times - people constantly pop up to an orbital ship to purchase what are, in essence, space groceries - health, resurrections, that sort of thing.  You’re also given the option to return to orbit when you die.  If you do either of these things, however, you take your friend with you - no matter what they are doing.  It becomes easier as you attain levels and abilities to raise your companions, but that is really beside the point.  In addition, I think we’ve been spoiled somewhat by Mechassault, which allowed you and a friend to go online from the same box and get down.  Though that would be a natural fit for Phantasy Star Online, it might have required extra work.       

What is really required is a true sequel to the original, one that makes its technical assumptions based on modern hardware specifications.  The mind reels when considering it, the feats such a game could perform.  I won’t bore you with my fanciful conception of what shape these wonders might take, but I do think it is time for them to stop releasing the same game over and over again.  Not just because it is bankrupt in a moral and creative sense, but because for the life of me I can’t stop buying them.     

The $8.95 monthly fee for the Hunter’s License doesn’t bother me as much as it used to, mostly because you can play the game quite a lot in the space of the free two months.  What’s more, you’ll be in a very good position after that period expires to make a reasoned decision about the game’s worth to you.  If you’re routinely meeting friends on there to shoot huge badgers - and people were making friends even on the DC version, with no microphone to speak of - I mean, there are scenarios where that might be a perfectly valid decision.  If this is your first time playing PSO, and you’re not currently into Verant or Mythic for their monthly fees, I can see that making a lot of sense.  It is a good game, even with the warts, and even if those warts have been ported over from the original version two years ago.

I guess that’s it.

(CW)TB out.

not if i could sing like a bird
not for all north carolina

Tycho

1.  How many characters can I have?

It looked like four, but that’s not true at all - there are four slots for data, and each slot can contain as many as twelve individual characters.

2.  Doesn’t the Xbox version come with content that isn’t on the DC version?  Why didn’t you mention it?

I apologize for not mentioning it specifically, but after two years it had damn well better bring somethintg else to the table.  The full title of the game is actually “Phantasy Star Online: Episode I & II,” and contains the same new content as the Cube.  The II in this case is a new portion of the adventure which has uncharted areas on the planet to explore, in addition to a new area of the orbital station and an assortment of new items.  These new areas certainly take more advantage of modern technology, but the Xbox and Gamecube are certainly capable of more.  The reason that I didn’t jump out and mention it is that a) If you played the game absolutely to death and are no longer interested in PSO - voice chat or no - I’m not sure what’s there is enough to bring you back.  And b), if you’ve never played it before, you’d need it whether it had new content or not.  Playing PSO too much should be a rite of passage in gamer culture.

3.  Can I play with friends who own the (Gamecube, PC, DC) version?

No.  Citing “security concerns,” that is not a service they provide.

4.  Can I play with my strange friends from other regions, like Japan and Europe? 

That’s also a no-go.  This seems like a strange decision to me, especially with Xbox Live rolled out in these three regions - it was my understanding that Sonic team’s “Symbol Chat” system was designed to ease communication in parties of differing nationalities.

5.  What is “Challenge Mode?”

I’m looking forward to playing some of this, a reader sent it in.  You form a team, and take individual “jobs,” which send your party to the surface.  You can’t return to the ship for resupply, which means you’re down there until you clean the place out.  You are rewarded with special weapons, which I am told you can name yourself.

Many questions can be answered via the full manual, which is downloadable from the press site.  I’m flipping through the PDF myself, now - the booklet that comes with the game itself is an anemic little scrap by comparison.

(CW)TB

Gabe

I was searching the game faq’s forums for Soul Calibur 2 tips. I was looking for Talim combos and junk when I saw a post called “any talim users out there in game world? ” I clicked on it and this was the entirety of the post:

i user her but cant really use her goodly hoe do you pull off her combo?

We are a doomed people. Our only hope is that the human race might some day become enslaved by a benevolent race of alien overlords like in the book “childhood’s end”. I for one will accept our new alien keepers without any protest.

-Gabe out”

Gabe

Genderplay: Successes and Failures in Character Designs for Videogames is a very interesting article over at GameGirl Advance.

-Gabe out