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Tycho

When we saw Scott’s Tuesday strip over at PvP, I must tell you - we were overjoyed.  A couple months ago, I told Scott that we were waiting with much enthusiasm for the day he would act against us, and he has not disappointed in the slightest.  We’ve always felt that Scott is at his best when he is at his most aggressive, and we relish this opportunity to return fire in what we hope will be a long-lived feud.  Scott is the only one we ever let draw Penny Arcade, so having a foe we can actually respect is a real thrill.  Also, we hope he enjoys the traffic.  Helping out the little guy just feels good.

I said that I would talk about PGR2 in Wednesday’s post, and it is now my pleasure to do so.  Gabe enjoyed Links, we both enjoyed Top Spin, but if I could have taken one of the games home with me that day I would certainly have made it Project Gotham Racing 2

Gabe could not bring himself to like it, and having been like him once I understand where he was coming from.  I might never have played the first one if it had not been given to me as a gift, as I did not routinely procure games in the racing genre, and also, I thought it had a stupid name - but the original Project Gotham invested me with an affection for racing games that remains to this day.  It was a beautiful game, with real-time reflections and sensuously modeled automobiles - to put it plainly, you won’t be disappointed with the sequel in this regard, either.  Each manifestation of racing for a console re-invents the control scheme, and while I wouldn’t call PGR2 simmy, manipulating these vehicles presents a rewarding challenge.  You earn points - a.k.a. “Kudos” - for flashy driving and not hitting things.  Think of it like a Combo in Tony Hawk, for example:  from the first fancy thing you do, might be a nice turn or something, you’ll start to rack up Kudos.  You can use them to unlock new classes of car.  In the first one, you’d lose all the Kudos in the current “combo” if you suffered a collision, whereas in the sequel you’re simply docked a percentage based on how badly you screwed up.  Considering how hard I typically hit a wall, I have a feeling I won’t be keeping a lot of Kudos - benevolent new system or no.  Let’s just move on.

Project Gotham Racing 2 isn’t a part of the XSN, Online Sportsy thing.  I thought it was, but it’s not.  They’re sort of doing it on their own, with a lot of features that are of interest to a casual racer like myself - features I think will be a fascination for more serious drivers.  Obviously, you’ll be able to compete against seven other people online, either for Kudos or in a regular-old timed race.  You can determine anything you want to about the race you set up, maybe you want only muscle cars or something, time of day, weather, whatever.  You can determine whether or not you want collisions on.  If somebody decides they want to ruin the race for everybody and drive backwards through the track, collisions for that car are automatically turned off - that’s a good idea!  The ten best times for every track in the game - every track - are stored as Ghosts on the server, and you can grab one of these Ghosts any time you want to and learn from it by racing against it.  I saw a guy racing an online ghost in his first lap, and then in his second lap he was racing against his ghost from the first lap and the ghost he downloaded, so on and so forth.  Even when you’re playing on your own, it’s uploading your best times and Kudos rankings to a server, expanding even the single player portion out just a bit into the online realm.  Unique challenges presented online every couple weeks will allow people to compete, perhaps racing through cones on this particular track with this particular car, with the scores updated in real time.  Also, same as Top Spin and Links, two people can race online using the same account - one just joins as a guest.  That’s how it should work. 

It basically does everything a sequel should do.  Then, after it does all that stuff, it does some more.

(CW)TB out.

spent all night practicing the wrong game

Tycho

The creators of both Lobster Doctor and Gamer Hotties are at it again after two months of downtime, revealing their all-new project Wrench Farm.

(CW)TB

Gabe

My email is broken which means I didn’t get any new mail today. It was sort of cool actually. It also means I had time to go back through some of the mail that has been piling up. That is when I saw an email from the guys running Extra Life for Kids. I am an absolute jackass for letting this slip by and not mentioning it sooner. These guys are holding a 48 hour gaming marathon to raise money for the Children’s Miracle Network.

Just as a way to help them out I’d like to ask anyone who normally contributes to Club PA each month to send your donation to these guys instead. These guys are really doing something great here and they deserve all the support we can give them.

-Gabe out

Gabe

I tell secrets to people in order to make them like me. I also create fabulous Penny Arcade wallpapers for them to use on their computers.

Click on the thumbnail to download the wallpaper -1280x1024

-Gabe out
Gabe

So Scott made another jab at us. Too bad we already did that joke two years ago.

-Gabe out

Gabe

So who really is the sexiest gamer?

-Gabe out

Tycho

Someone, or someones I suppose, managed to get their mitts on the source code for not only Half Life 2 but apparently Steam and Team Fortress 2, which looks as though it might make up the multiplayer portion.  Then Gabe wanted to discuss it on some rational level, which was, you know, embarrassing for him.  I’m thinking about just releasing him into the wild, maybe putting out one of those feeders so he doesn’t eat one of the neighborhood cats.

The concern I’ve seen voiced about the stolen source code is that the game will be a non-stop carnival of cheating and hackery because of it, and I’m not any more worried about that now than I was before.  Half-Life 2 will attract top-tier hacking talent because it’s going to be a great market for their “services.”  Imagine a shadow market that exists as a reflection of trends in the actual one, total user base being the key figure - the work that these dark developers do has much greater potential to distort games and such in a context rich with players.  Call me crazy, but I have a feeling HL2 will do alright at retail.  Like the source code itself, the compiled game’s online community will be an irresistible target for stupid, evil assholes.  The best minds of the aforementioned shadow market will be hard at work trying to ruin our fun, and even a head start doesn’t alter that fundamental principle.  At least with this delay, there’s a chance Valve can move the target a bit.     

I would have made this post a bit earlier than I did, but I was embroiled in intense fantasy combats on Saturday from four-thirty in the afternoon until two in the morning, skirmishes that made me really appreciate the detail that Troika brought to Temple of Elemental Evil’s battle system, if nothing else.  It also reminded me to mention that Atari had recently put out a press release saying they’ll allow a patch for the game, as though they were digging deep but they knew it was the right thing to do.  Gamespot even referred to the patch as an “upgrade,” which is a pretty charitable description.  In the spirit of rough candor attributed to the youth of this age, fuck Atari, Infogrames, whatever they’re calling themselves now.  Musta stung a little bit to see the players, your customers, beat you to the punch, huh?  I’m not even vouching for that patch, I’m saying that their game was so screwed up that just two-and-a-half weeks after release, the community decided to take matters into their own hands while Atari counted their money.       

Gabe felt bad that people who don’t give a fuck about Scott Kurtz - a set which includes every thinking person - didn’t really get a comic on Friday.  I suggested that we do a new comic, I told him I’d even do a post to accompany it, and that seemed to cheer him up a bit.  As for Player Vs. Player, this episode has been highly instructive for me.  Scott is like some vagrant who draws on a brick wall with a stream of his own pee, he is no longer relevant in any quantity that I measure.  He taunted us, and we took the bait.  The only thing I can say in my defense is that I really, really like bait.

(CW)TB out.

now we must pick up every piece