Media & Advertising Kit
Tycho

:(

Monday, March 24 2003 - 8:01 AM
by: Tycho
The Arcade giveth, and the Arcade taketh away. Like a prayer rug, each iteration of the GameBoy hardware must bear some imperfection. Whether or not this is a broader statement about human nature it might be difficult to tell, philosophy expressed, congealed as a consumer device. As we say in the strip, the GBA SP EX will no doubt have a proper headphone jack. However, you will now have to contend with row upon row of razor sharp teeth and a bottomless appetite for thumbs.

It's something to keep in mind.

Spent another night with the Raven Shield on Sunday, and I'm more pleased with it than I was before. The level we started on, as it turns out, was later in the campaign than was probably appropriate for a beginner like myself - tempered in those conditions, we found our methods more than a match for foes in other levels. I would like to give a shout-out to Fabrique Nationale, without whose excellent tools none of this would have been possible.

There are no doubt die-hards for whom this is more of the same, but I couldn't have gotten in at a better time. The levels and architecture have been a real joy so far, creating as they do a believable context for our activities. There's only three things I would add, actually. Or alter. Two aare additions, one is an alteration. You will see which is which.

  • I mentioned before that I would like access to the planning stage in multiplayer. What I have found in-game is a drawing board that allows each player to draw on a live map, with a menu of icons at the bottom to express concepts like "terrorist" and "thirsty." That's pretty good, but it doesn't have quite the resolution I'm looking for, nor does it appear to represent multiple floors. Here's what I'm thinking. A multiplayer planning stage, while interesting, would slow the pace of play up front and be a bear to implement. So, let's put that concept aside. The single player has a "context menu" that I've found very useful, wherein the action button does different things depending on what is under your reticule. I would love to see something like this in multiplayer - each fireteam leader with the ability to set visible waypoints and issue basic orders for the entire team or single soldiers. It's a great system they've designed - sensible, and ergonomic. Being real-time, it's also a natural fit for co-op.
  • I'm not looking for deformable terrain or anything, I'm not living in a fantasy world. However, the gunfights in Raven Shield (and, presumably, the earlier games) are exhilarating - what would make them really pop is environments that were more reactive to the powerful weapons Rainbow operatives tote around with them. Doors blowing up, that's good - I like them fire extinguishers, too. The levels, as I've mentioned, are rich with detail - much of that comes from very organic clutter strewn purposefully in each room. Were these objects also a bit more dynamic, the suspension of disbelief would be palpable.
  • I like seeing Karma physics implemented in games that use the new Unreal engine. The sometimes ridiculous body behaviors fit very well in an over the top action game like their own Unreal 2k3, for example, where human beings, robots, and kinda weird guys are being shot, shocked and burned with anti-tank weapons and the like. I'll also be the first to say that I don't know how it is implemented. Are parts of the skeleton given weight, which is then operated on by force from bullet impacts? God only knows, but the implementation in Raven Shield often produces goofy results. Sometimes, it's great - Crazy Bob hanging off the veranda, or Mr. Fixit slouched over the hood of his station wagon over there. That's good. But people doubled back at the waist, or arched in some yoga, Cirque du Soleil-type shit, all that does is mess with the realism they've tried to maintain in virtually every other part of the game. I don't know if there are ways to manifest limits in some of these unnatural angles, but if there is, I would suggest the human fucking body as your model.
  • I've been keeping a close eye on the Galactic Civilizations website prior to the online release, and noticed some information about how that will work exactly, as well as a fairly lengthy gameplay example that I found illuminating. I will quite happily be downloading the game directly. Though some human beings express a desire to own some physical manifestation of a game they buy, perhaps to remind them that they did, the day I no longer have to go to the mall to purchase data is the first day of the future. The case could be made that I subconsciously emulate this idyllic era now, in fact: I throw away the box and jewel-case, and then inadvertently lose the manual.

    Cat Update: name has been changed from "Caterina DeWitt" to "Butch Catsidy." Please note this for your records.

    (CW)TB out.

    i fell in love with a baked potato

    Gabe

    Zelda!

    Monday, March 24 2003 - 9:20 AM
    by: Gabe
    The debate rages on in my mail box regarding Zelda and the mean things I said to the people who don't like it. You will notice that we have a new Zelda ad over on the right side of the page today. I think that those of you suggesting some kind of Nintendo Fanboyism on my part would do well to look at today's cartoon before you send me anymore mail on the subject. Tycho and I don't have any special loyalties to any companies...well besides Sprite. What we do is try and support good GAMES whether they be on the GC, the PS2 or God help us even on the XBox.

    With that said I would like to reiterate my stance that Zelda is one of the finest gaming experiences I have ever had. This week Nintendo is sort of testing the Penny Arcade waters with an ad that will only run for a couple days. You might remember Sega did the same thing last week. You might also remember that we asked you to please click the hell out of that ad for us. Well I thought I'd share a couple figures with you just so you know how you guys did and to sort of keep you in the loop. First you should know that the industry average click through rate (how many times an ad is shown vs. how many times it gets clicked) is under 1 percent. In fact I think it's something like .5 percent right now. I thought that was crazy until I thought about how many times I have ever actually clicked on an ad. The click through rate for the Sega ad we ran last week was almost 7 percent. You guys are the shit. We were actually worried that Sega would look at the numbers we had and think we were lying. So if it would be possible for you guys to leverage that same kind of clicking ferocity against this new Nintendo ad we would certainly appreciate it.

    I'll probably be back with more later but I have to go get my hair cut. I want to look nice for the people in Kansas this weekend.

    -Gabe out

    Tycho

    Made In Wario

    Monday, March 24 2003 - 9:59 AM
    by: Tycho
    I am routinely disappointed in our Ninformant.

    He's a cool guy and everything, but he doesn't tell us jack about what's going on at Nintendo. For a while I thought I had a system for determining valid data, he has this smile he does, but now I realize that he's just smiling because he is happy or some shit. It's got nothing to do with the question at hand, I could ask about a new 3D screen or dog balls and it's the same little smirk.

    So when he tells me about something that is genuinely interesting, I'm always taken aback - not because it's genuinely interesting, but because he said anything at all. Ninformant, though I like the turn of phrase, is wholly inapt.

    This is what he showed us on Saturday. It is interesting, but also sort of psychotic, and it suggests that the developers might be dangerously overstimulated.

    (CW)TB

    Tycho

    Also, Something For My Fellow Freqs

    Monday, March 24 2003 - 10:00 AM
    by: Tycho
    Along with some of the new songs they have listed, there are some play videos of Amplitude over at Freq dot com that you'd have to see to believe.

    (CW)TB

    Gabe

    Woo

    Monday, March 24 2003 - 10:54 AM
    by: Gabe
    I thought I would share the stats with you for the Nintendo Ad as of 12:00 noon. Keep in mind it just went up this morning.

    Total Impressions: 57,928 Click-Throughs: 7,469 Click-Through Rate: 12.89%

    You guys kick ass, thanks for your support on this one.

    I have had lots of people asking about the merchandise I posted yesterday and when it might be available online. One thing after another seems to keep delaying the opening of our online store but I think we pretty much have it under control now. After the Kansas City Comicon and Sakuracon we will re-stock all of our stuff and then open the store for business. I'm guessing that will be middle to late next month. I'm also hoping to have a new shirt design for the grand opening. I'm thinking either Mr. Period or a new Wang Fu design.

    -Gabe out

    Tycho

    Under Ordinary Curcumstances

    Monday, March 24 2003 - 11:40 AM
    by: Tycho
    I am happy to let Gabriel be your source for hyperbolic boosterism where our merchandise is concerned, but I do need to establish that the Cardboard Tube Samurai shirts are the best shirts mankind has produced. It's been a long road, species - but if nothing else, you can at least say the shirts were good.

    Gabe mentioned that there would be a restock before the store opened up, but he neglected to note that we would have CTS and Div shirts in the "baby tee" size. I don't know that we will sell them all, in fact I rather doubt it. But this lack of appropriately sized garb is something we frequently hear lamented at cons, and it is well within our power to resolve the issue.

    (CW)TB

    Gabe

    BATTLEFIELD 1942 PROPAGANDA POSTERS !

    Monday, March 24 2003 - 11:44 AM
    by: Gabe
    Holy fuck these are funny posters.

    -Gabe out

    Gabe

    "hyperbolic boosterism"

    Monday, March 24 2003 - 12:10 PM
    by: Gabe
    Did he just insult me? I can never tell with him. Just incase he did I will say that he is a cockjockey. Better to be safe.

    -Gabe out