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Tycho

Gabe’s computer was powerful fucked up, and with the freak snowfall we had I couldn’t get over there - so if you see only pencils and not newfangled hues, that’s the reason.  Point is, we play Mario Kart as much as possible.  You might actually know the guy who bailed on me - Zach Stroum, a.k.a. Durandal, who does Shaw Island and American Animetion.  I was, however, able to pull in an alternate - and the ensuing ruckus cemented my belief that we had chosen our number six game in wisdom.

It’s good in ways that you would have to play it to understand, but there are some elements that can be elaborated on.  Earlier versions of the game had more amusing battle modes, that is a point I will readily concede.  The Bomb mode ain’t bad, maybe I’ll grow into it.  On the other hand, the racing so pristine as to inspire a sonnet. 

When setting it up for LAN play the first time, if you’re coming from a PC or maybe an Xbox you might be startled at how primitive the interface is.  You can Start Game, you can Change Options, and you can break the connection.  As mentioned in reviews you might have read, you can’t choose your characters or cars.  This mystified us at first.  It seemed like if they could invent a console, make it networkable, and then write a racing game, they were probably smart enough to make a menu inside that game that would let you choose whether or not you were a turtle.  I’m used to options, options, and more options, and the lack of them resounded. 

After you play for a while, you completely forget about it.  When you hit Start Game, you’re thrown right into a race with a car weight you might be unfamiliar with and character you might not have chosen yourself.  They’re different every time.  It wasn’t until these choices were taken out of our hands that I realized how much time gets spent fucking arguing about those choices under ordinary circumstances.  You’d have it here, too, if they let you choose - shit along the lines of “Chain Chomps are cheap,” or “You always take that Bullet Bill Car.”  But there’s none of that.  Sometimes you get a lucky draw.  It never lasts from round to round, and you certainly can’t be thought any less of for it.  The whining when we used to have Halo parties was unbearable, of the “You’re using the pistol too much, stop using the pistol” school.  It’s the sort of thing that makes you not want to have Halo Parties anymore, an eventuality which quickly coalesced into an outcome.  By accident or by design, removing these decisions lubricates the experience. 

Don’t think I’m just coming up with some florid way to praise Nintendo for what is (in actuality) some oversight on their part.  If they needed to be excoriated, I would apply the necessary heat - independent of my deep emotional attachment.  For example, I’m about to stick it to Bioware.

I obtained Hordes Of The Underdark with the full intention of playing through it on a LAN this weekend, only to find out that you can’t actually do that in their multiplayer roleplaying game.  You can hit Bioware’s forum here for their reasoning, and you can also hit this other thread for a few workarounds.  Then, you can hit your head on the edge of your desk over and over again.  Eventually, if you strike continually and with diligence, you will reduce your own IQ to a level where this bullshit makes some sense.       

If I’m going to play an RPG all by lonesome, let’s be clear:  it’s sure as fuck not going to be based on Neverwinter Goddamn Nights.  I don’t doubt that Hordes of the Underdark is very, very nice.  Shadows of Undrentide was so good it made me forget the lukewarm presentation and tolerable UI that game delivers, and that’s the nicest thing you can say about it.  But I play those games because they’re the Goddamn multiplayer version of Dungeons and Dragons, and I’m not the only one who does that so don’t waste your time imagining such a specious universe.

I like Bioware, they make really good games in my opinion - but this is just stupid, the fact that players have invented a few ways to fix it doesn’t make it okay.  Make it right.         

Also, for the love of God download that new Splinter Cell trailer.  No, it’s not the one people keep calling a new trailer when it’s just the old one in a new resolution or without the fucking sound.  As usual, AIX has a great torrent going.

(CW)TB out.

who cares what games we choose

Tycho

It was a montage of scenes just like the end of the new Return of
the Jedi
.  All the races of the galaxy celebrated in culturally
appropriate ways when they heard that

href="http://www.editorandpublisher.com/eandp/news/article_display.jsp?vnu_content_id=1000746277">

Garfield
had been pulled from the LA Times.  It’s hard not to get caught up in
the energy of the moment, but it’s more than likely just comics page deck-shuffling, so “the revolution” is probably not coming
anytime soon.  This leaves me with bushels of unfulfilled fantasies.
Huge orange cat statues hauled off their pedestals by tanks.  Every
Jim Davis in every wrinkle of every dimension dragged gasping to the
bottom of the ocean.

I don’t know where the stricture against upstart webcomics saying bad things about our print forebears originated, but no-one ever consulted me and I never ratified that document. 

That being said, we are desperate for the legitimacy that print supposedly offers!  We too long to chide whipper-snappers and wear comfortable adult diapers.  To that end, we did our best to secure that recently vacant funny papers real estate.  All in all, I think the meeting went well

We are still grasped by World of Warcraft, playing it every night and talking about it at length every day.  We have also created a backstory that seamlessly integrates our retail and beta characters in a single epic campaign of vaguely medieval disillusionment and vengeance.  I don’t know where that goes in the overall geek hierarchy - Lore Sjöberg never enunciated it with any specificity - but I have a feeling that it’s not going to raise our stature in such a calculation.  We briefly considered taking the strip over for a thirty page recitation of those glorious imaginary deeds, but I think we understood instinctively that though you’re alright with the occasional plunge into bracing continuity two and a half month’s worth was less of a plunge and really more of a lifestyle.  It was super elaborate, though.  I had to make a chart.   

There is, however, a temporary respite from the rigors of my priestly duties:  here on the opposite side of the torrential holiday releases, what you might call “the lee of the stone,” the next four days have the new Suikoden, Mercenaries, the new GBA Zelda, and the one that stands out even in this company - Resident Evil 4

Gamerankings only has three reviews on file thus far, but with two tens and a nine point eight it is easy to determine the prevailing wind.  As near as I can tell, and I’ve seen every Goddamn frame of video ever released, it’s a kind of grisly, mature action game with context sensitive, timing-based action buttons and vastly more interactive environments.  There’s even stores, where one can buy bullets, which all by itself represents healthy progress.  The most recent video, the one you can see in some kiosks, seems to hint at some possible points of continuity with previous titles.  I’m looking forward to an opportunity to gently set down my shadow wand and raise to my shoulder a bolt-action sniper rifle.

(CW)TB out.

in a distant hellhole