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Tycho

It may seem strange, but the first thing I did when I got home was play Rallisport Challenge 2.  You’d think that you spend three days at E3 playing games, and it just doesn’t work that way.  You spend three days sampling small amounts of a couple hundred games, and those samples are typically drawn from such a truncated set of the entire game experience that it rarely satisfies.  Booting Rallisport was like finally enjoying an entire meal after some 72 hour hors d’oeuvre marathon.

When given the choice, I typically start with the bad news

Final Fantasy XII:  I really don’t know what’s going on here, and it’s possible that we’re the only ones who aren’t ready for a change in Final Fantasy combat.  Be assured:  that’s what you’re in for, change, and lots of it.  Obviously I have no problem with vastly more expressive models and lifelike lip-syncing.  Before now, I thought of Final Fantasy XI as following the series numerically, but of some unknown parentage that moved it slightly out of the line.  The reality is that the combat in FFXI and FFXII share a lot of similarities at the base level.  Combats aren’t random, you see monsters right there in front of you and they occur on the map itself.  You run up to a monster (or they run up to you) and then the whacking begins.  The actions of your other party members are determined by “Gambits,” which are essentially behavior scripts.  You can pause the action at any time and see the blessedly familiar Action Menu, selecting the thing you’d like to use next - you can do this for other party members, too.  Characters are no longer arrayed in lines which make things like facing and position explicit.  I still have to buy the thing, it’s Final Goddamn Fantasy.  But that doesn’t mean I wont grit my teeth as I swipe the card. 

Killzone:  Honestly, I don’t know what the big deal is.  Going by current release dates, Killzone itself will launch a week after Halo 2 - honestly, I’d just stop development right now.  I’ve played both, networked and all, and Killzone doesn’t even rank Little Brother status.  There was some nice geometry, but it wasn’t even “Nice Geometry” - it was just better and faster than I expected on the Playstation 2.  It’s like when you see an old man hobble over to the mailbox all by himself.  Getting the mail is no herculean act.  And there is nothing startling or noteworthy about Killzone.   

PSP and the DS:  I’m sort of exhausted by this dialogue already, the false choice everybody has to adhere to.  One does not Have to like the DS and hate the PSP, nor does one have to like the PSP and hate the DS.  People are constantly exhorting me to throw in with either camp when, in my estimation, neither camp has earned my allegiance.

The PSP is, as is dangerously common in Sony personal electronics, so sexy you can feel it in the roots of your teeth.  You want to lick or bite it, it is a sleek lozenge.  It has a large, beautiful screen of impeccable clarity.  None of these things are open to discussion - you’ve either seen it or you haven’t, and the industrial design is such that it represents some forgotten symbol that means Desire.  It should be thought of more as a Walkman, a “Media Portable,” than a straight game machine with its coming library of UMD format movies and audio playback in addition to being a handheld console - it’s also a bit long.  I only want to know two things:  How much does it cost, and what is the battery life?

I don’t mean the battery life in their press kits, I want to know how long I can actually sit there and play a game on it with the screen at reasonable brightness.  I’m sold from a design perspective, of course I want one - find someone at E3 who didn’t.  They have a list of developers as long as my arm.  The addition of the media capabilities pushes the device into the “gadget” realm, which I’ve historically been resistant to - how much is this thing going to cost?  When you see it, it’s hard to believe they’d let that thing go for less than three hundred dollars, which is already twice or even three times as much as the full consoles on the market.  The reality is that I do not need a portable gaming machine.  All I need in the “portable gaming” space is a device that is inexpensive and good enough, and I’ve got two of those already.

The DS has to contend with the same issue - the Gameboy Advance SP pretty much hits all the notes I think most people are looking for.  No headphone jack, as we’ve lamented, but I bring that thing with me everywhere and the sound is usually off anyway.  It’s one thing to crack out my SP in the movie line somewhere, it’s another thing to make everybody listen to the Mario & Luigi music. 

The DS was actually the main thing I was looking forward to at E3, so it isn’t fun to write this kind of stuff.  They haven’t made a compelling case for it this year.  There is a room you can go to and play “games” on it, but none of these are actual games, they’re more like Tech Demos.  They show you ways in which the touch screen and stylus can be used together, and I will admit that I found it much more compelling than I expected to.  A vegetable will shoot up, and I will cut it with a flick of the stylus, that kind of thing.  One gets a sense of what they mean.  But without a complete game experience, we can only imagine what kinds of things they intend the device to accomplish.  It would be like if you saw a giraffe, but had no knowledge of trees.  It would just be a large animal with kind of an odd neck that seemed superfluous.   

(CW)TB out.

but it keeps you off your knees

Gabe

FF XII was actually one of the first games I checked out at E3 this year. I admit I am a recent convert to the series. I only got into Final Fantasy games with X, and even then I played it nearly a year after it actually came out. I loved X so much though that I went out and purchased the rest of the games in the series and have been slowly working my way backwards through them. Besides the great stories in each game the thing I really loved about them was the combat. I liked seeing all my characters lined up on one side of the screen with the crazy vegetable monster or whatever on the other side. Each game had its new features. Things like Materia or the Sphere Grid were super compelling additions to the game, but they simply complemented the already familiar style of combat.

Like Tycho said, I’m still going to buy FF:XII. I’ll play it just like I played and enjoyed Crystal Chronicles, tactics and even XI. While I was playing all those spin offs I always expected that eventually Squareenix would deliver XII and I’d get to play a real Final Fantasy game again. Now that I see XII is some kind of .Hack style MMO game without either of the M’s or even the O, I can’t help but fell disappointed. It seems to me that the people who want that sort of combat already have their game in XI. Meanwhile the rest of us who enjoy the classic FF combat have been patiently waiting for its return since we loaded up X-2 and let out a long sigh.

Obviously it still looks incredible and I’m sure it’s got an amazing story that will pull me in and hook me for the entire game. I don’t think it’s going to be a bad game. It’s just another spin off like Crystal Chronicles that I’ll play and enjoy while I wait for the next real Final Fantasy game.

-Gabe out

Gabe

I think the PSP is a beautiful piece of hardware and I want to own one so bad it hurts. Sony has a way of designing products that scream cool in a way no one else can, except for maybe Apple. My problem is that as Tycho said the PSP’s various features move it into the “gadget” realm. However whereas he is resistant to the lure of gadgets I am quite the opposite. I am drawn to shiny overpriced electronics in the same way Yogi Bear is drawn to picnic baskets.

Looking at the device and talking with my friends in the industry it seems unlikely that it could sell for less than $300. Sony has announced that it will eat the cost of the hardware though in an effort to keep the price down. So does that mean we could see it as low as $199? I just don’t need a new portable media system enough to drop that kind of money on one. However I also didn’t need a pair of glasses with a television inside them, but I dropped $400 bucks on those when they came out. The PSP is another expensive gadget I don’t need that I’m not going to be able to resist and that’s why I fear it.

My mail is still boned but you can always reach me at gabe@penny-arcade.com

-Gabe out

Tycho

I’ve never announced it before, it’s not something you should know about already.

We’re coming down to The Guildhall‘s Plano, TX campus for some kind of panel, but we’re also coming down just to hang out and drink milk or whatever on July 11th.  You could come to that, if you wanted.  We haven’t been to Texas yet, and we apologize.

SMU-in-Legacy Campus - The Guildhall At SMU
5228 Tennyson Parkway
Plano, TX 75024

Enter the building through the main doors that face the parking lot, and you should see some Penny Arcade/Guildhall signage of some kind - they’ll direct you to room 103, where everything will go down.

There might be something else as well, but it’s still in the design phase.

(CW)TB

Gabe

We have a store again. We finally just turned it over to the professionals over at thinkgeek.com and let them build us a store. You can go there now and purchase some Penny Arcade stuff if you want.

-Gabe out