Close


Tycho

Credit exchanges for Massive games are inimitably useful mechanisms - the notion behind them seems counterintuitive, and we’ve certainly enjoyed some amusement at their expense.  But - if you’re a person that thinks of your own time as the prime currency and the various manifestations and products of that time as inherently fungible, it makes a lot of sense to resort to brokers of strange currencies.  If somebody takes advantage of your exchange itself, though - if they purposefully manipulate the intangibility of the product you sell - it must be a pain explaining to normal people exactly what it is you do.

I’ve been looking forward to Mario Golf: Advance Tour for quite a while, in large part because we’ve got a number of airline flights coming up and I need something to think about besides my untimely demise.  It also uses Nintendo’s Wireless Adapter, which I don’t own, but it’s nice to feel that I’m halfway there.   

The way clubs connect with balls is virtually identical to Toadstool Tour on the Cube, which I enjoyed quite a lot, outside of the occasionally odd ball physics.  For the longest time I was content to blame myself for these inversions of sensible behavior, blaming myself for the faults of others being a passtime I cleave to with great enthusiasm.  At any rate, just as in the sometimes inexplicable Cube version you have your choice of automatic and manual shots, complete with power variations and various spin options.  Putting is a little less ornate, but it’s fine.       

You have probably heard that the game uses a sort of RPG metaphor, which I was initially very excited about.  Look at the Super Mario role-playing games for a hint at why - viewing the acknowledged structures of that genre through the template of the ridiculous, fungus-obsessed Mario context was (and is) illuminating.  I have kind of a fetish where transposition is concerned, so it’s possible that the game simply strokes some personal nub.  It does set my mind to spinning, though, envisioning the contours of the golf/role-playing nexus.     

The game’s by Camelot, so you will be struck initially by the similarities to Golden Sun - but I really must say the RPG “story” mode doesn’t turn my crank.  It’s really two separate games, like one genre with another genre perched atop its head.  In practice, it is an exhausting, serpentine menu system which obscures actual play.  You level up, and you talk to boring girls in iteration X of Japanese Exposition Theater.  I don’t care, and if I wasn’t desperate for alternate versions of the courses I’d simply forget about it altogether.  Luckily, while the game starts out with an almost unbearable about of inane dialogue, that hasn’t been my experience farther in. 

Even without indulging in that mode, though, there’s plenty of game available at the outset for people without the stamina to endure mundane exercises - and the play is very satisfying.  To use more than one GBA you’re all going to need cartridges, which is unfortunate - but you can also play multi modes just by passing the device around, and that works fine.  There’s a healthy selection of these modes, as well: Stroke, Match, competitive and co-operative Doubles, Skins, a mode called Club Slots which randomly determines your equipment, as well as a Near-Pin challenge that makes for a quick competitive round.  There’s another one, called Go-Go Gates, which is this version’s “Ring Attack” but feels like a combination of Golf and Croquet.       

I guess it speaks well of the game that I can discard half of it and still be satisfied, but that’s pretty much what we’re talking about.  The Golfing portions of this Golf game are excellent, and belong in your pocket. 

(CW)TB out.

we’ve twenty seconds to comply

Gabe

I just wanted to let everyone know that the Cardboard Showdown website has been updated with a bunch of new stuff. Brenna and Charles have been added to the character roster and a couple new wallpapers are available.

-Gabe out

Gabe

I added a new wallpaper based on the Nova drawing I did yesterday to our wallpaper section. You can grab it here if you’re interested.

-Gabe out

Tycho

There have been some changes and additions at PAX that are, in my estimation, fly.

For one thing, it’s now a 24 hour event.  We wanted to do it that way initially, but were scared away by the cost.  Fuck it.  Also, Sabertooth Games will be there in a pretty big way, no doubt with their Lord of The Rings tabletop game and their excellent selection  of CCGs in tow.  They’re also loaning us game designer Erik-Jason Yaple for one of our many panels,  sponsored by the WSA.

It pleases me to announce that MC Frontalot will be there, as well - between him, The Minibosses, and The Optimus, I feel confident in saying that this is probably the greatest conflux of geek music ever.

Here in about two weeks, we’re going to be down in Texas at the Guildhall thing - so if you like Penny Arcade, or even if you just like Texas, maybe it’s for you.

Also, the posters are up over at Thinkgeek now - they’ve got a CTS one and a couch one.  They make great impulse purchases!

(CW)TB

Gabe

We sent an invitation to PAX to the editor of a fancy videogame magazine. We thought it was a nice thing to do. He responded saying that there were events like ours all the time and he couldn’t make it. It was just another Lan party in his eyes and not worth his time.

Saying PAX is just a Lan party is like saying Woodstock was just a concert. I’m not claiming it will be the defining moment for a generation of gamers but it’s certainly going to something special.

Like Tycho said, we are going to present the greatest geek music concert ever. From hard core geek rock and rap to a fucking piano concert full of Final Fantasy music. There has never been a show like this before.

We have a Lan room that’s true, but we also have a console room with over thirty televisions and a tabletop room for miniature games and CCGs.  No matter what kind of games you like you’ll find something to play at PAX.

We have an exhibition room that will be full of game developers showing off their upcoming games. We are just putting the final touches on the list of titles you’ll be able to see and play at PAX. I can tell you it’s gonna knock you on your ass. You don’t get to see shit like this unless you sneak into E3.

We will have panels with industry professionals. They will be talking about everything from breaking into the industry to the current state of online games. You’ll even be able to pitch your own game ideas to the guys that decide what games make it and what games don’t.

As if all that wasn’t enough we will also be holding the Omegathon. It’s essentially a two day gaming tournament held in the style of a reality TV show. Players will get kicked out each round until the final two will compete for the ultimate prize. Somebody who attends PAX is going to walk away with a video game collection that is now worth close to $30,000.

No one has every attempted a convention like this. If we’re able to pull it off (and I think we can) it’s going to be incredible. Sorry about the rant. PAX is super important to us and I’m just really excited about it.

I also wanted to direct you towards the west coast super trip again. If you plan on coming to PAX, and you live on this side of the country the west coast super trip sounds like a blast.

on a side note, be sure and use the mail link at the bottom of my posts if you want to reach me. The old address is still fucked up.

-Gabe out

Gabe

I have only one real gripe with Xbox Live and that is that the feedback system is worthless. I play Splinter Cell every night with my friend Robert and we run into jack ass after jack ass. Anyone who has played the game for more than a day knows what I am talking about. These are the guys who start out as spies and then when your turn to play as spies comes up they quit the server.

Today we were playing with a couple of guys named Shinok and Tamal. I asked them right away if they would stay so that we could have a turn as spies. They assured me they would. Of course as soon as their spy round is over the server goes down. I immediately went to leave feedback but none of it was relevant. Not only that, no one can ever see the feedback for a given player, so it’s worthless. There needs to be a new system where players have a raking right next to their name like on Ebay. I want to know if the person I am playing with is a fucking dropper or not.

You should at least be able to click on someone’s name and bring up their feedback history. Give them a place to explain poor feedback just like Ebay does and call it good. I think you’d see a marked improvement in the way people behaved on Live and if you didn’t, at least you could avoid the idiots easier.

Here’s my suggestion for a new feedback screen.

Now those are feedback options I could actually use.

-Gabe out