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Tycho

One day we will learn the trick of making our bullets intersect with enemy models - at least, that’s the hope - as apparently emptying a submchinegun at point-blank range is not up to the task.  In the meantime, we can ponder Rainbow Six 3: Black Arrow’s deep mysteries.

For example, why does it look so mediocre?  This is the most powerful hardware on the market, and it feels like the system is actually choking on the game.  I’m not expecting it to look like the PC version, which is my primary experience with the series - I’m expecting it to conform a bit more to the visual pedigree Xbox gamers have come to know, and the prowess its contemporaries have shown.  Since it is essentially a full-priced mission pack, it had been my hope that they had (perhaps via a mysterious ritual!) discerned some new technique for getting the most out of the technology.  I don’t really see any evidence of that.  Every now and then they tease you with Splinter Cell-esque fidelity, and they flip right back to their usual pragmatism.  In anything but broad daylight, the muddy green texture and the muddy tan texture used to distinguish the teams don’t have a lot of utility.  When your tough military guy texture looks exactly like a naked man smeared with guacamole, it’s time to think hard about where you might have gone wrong. 

Of course, at least part of the blame for any lag must go to Live, for making players host listen servers on their vile consumer level connections.  Beyond that, the game can still run a bit rough, even when you take this into account and keep the games down to an eight player maximum.  Eight players is about where I like it, actually - that’s not even the issue.  They know what they’re getting into, putting a game in the Live environment - if they’ve made any special effort to accommodate it, then you fooled me.   

They introduce a great new gametype in Black Arrow, a couple actually, but our current favorite is Retrieval - it’s similar to One Flag CTF, each team must grab a cannister that spawns and then drop it in their own bin.  The only trouble is that the Goddamn cannister spawns underground once every few games, below the earth, turning the cool goal-oriented game mode they just made up into instant Deathmatch.  This happens whenever you play Retrieval for any length of time.  I think it’s fair to ask why.   

That it manages to be fun despite these things is beyond me.  These issues, arrayed like an obstacle course, obscuring amusement, have the effect of amplifying each personal success.  When you do hit somebody, perhaps because it doesn’t happen a lot, you start to believe unrealistic things about yourself - you might imagine, for example, that you could fuck a hole in a tank.  And it’s nice to see the Live 3.0 stuff in there, creating Clans (they call them “Squads”) that persist on the service.  What I don’t understand is having a sure thing, and then not executing it. 

(CW)TB

you’ve got to love everybody

Gabe

I put up a new sketch dump this morning. You can see it right here if you’re interested. Some people have asked what I draw with. I actually just use a regular ballpoint pen when drawing in my sketchbook. I like them because I never have to sharpen them. Plus using a pen forces me to keep sketching rather than spending thirty minutes erasing and redrawing the same thing over and over again.

-Gabe out

Gabe

It’s hard to believe, but PAX is less than two weeks away at this
point. We’ve been planning and preparing for this event for so long
now that I can’t remember my life before PAX. What did I do before I
was helping to throw the greatest video game party ever conceived by
man? Probably nothing.

In case you missed it, I wanted to post a list of all the games that will be at PAX. Almost all of these games will be playable and all are newer builds than the ones shown at E3.

The Microsoft booth will be packed with awesome stuff:

HALO 2
Forza Motorsport
Jade Empire
Fable
Kameo
Conker
Mechassault 2: Lone Wolf
Dungeon Siege 2

In addition to putting on a huge R6:Black Arrow tournament, Ubisoft will also be showing off some of it’s big guns:

Ghost Recon 2
Myst 4: Revelations
Brothers in Arms
Splinter Cell 3: Chaos Theory

I have a feeling the NC Soft booth will be a popular destination seeing as they will have Guildwars for you.

WB/Monolith will be showing off a playable version of their upcoming MMO, The Matrix Online.

That’s all in the Exhibition hall. We’ve got a console room, a LAN room, and a tabletop gaming room that will be equally packed with awesome shit to see and play. On top of all that we have a huge theatre which will host all our panels, movies and our giant geek rock concert.

It’s also important to note that we’ve selected our twenty Omegathon contestants. They have all been contacted and all are ready for the responsibility of the Omegathon. We actually had a few people turn down the opportunity and I respect that. The Omegathon is not for the timid. This will be a battle of epic proportions for a prize worth well over $25,000.

I give you…your OMEGANAUTS!

Josh Eash


Matthew Foster


Hume Holland


Joshua Nite


Tina Clifton


Kevin Potter


Erick Webster


Jonathan Soon


Steve Lee


Patrick O’Hara


Jim Bach


Svetlana Tchistiakova


Robyn Sanderson


Lani Ming


Erik Bergman


Daniel Anzulovic


Anthony Wamsley


Paul Springer


Sean Celeya


James Sammartano

One last thing. If you want the special $79.00 rate at the Doubletree Hotel in Bellevue you need to make your reservations by this Friday. Pre-registration has closed but there is still time to book a room and just pay at the door for your ticket.

-Gabe out