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Tycho
Trajectory
Friday, October 8 2004 - 4:30 AM
by: Tycho
One never knows if they should be forthcoming regarding their fetishes, outside of some anonymous room in IRC or in the protected reserve of a convention exclusively for enthusiasts. I'm beyond protestations of normality at this point. I will triumphantly open my trenchcoat, and reveal my secret products: I think Myst is about as good as it gets.

Those of you who tune into these transmissions out of habit or interest will, of course, exhibit no surprise regarding this revelation. Furthermore, the notion that there might be some mystical form of writing or that books may be written in such a way as to render their contents a portal to the places described... Well, if you've ever had more books than friends, you know that the statement verges on a kind of truth. The series itself originated where I used to live, and Myst was literally the first game Gabe and I played. Of course, these associations lend the series a mighty power, but it also helps that they tend to be very good.

A hallmark of Myst is that a great deal of what you must do and much of the tone is not made made explicit - you infer large portions of both the game and narrative experience. Certainly, there tend to be journals around to fill in gaps and sometimes to verify your unmoored imaginings, but I wonder how much of my understanding is flush with official canon. If you played the first one many years ago - and the likelihood is very high because nearly everyone did, and technology of this kind tends to draw our people in - you might be interested to note that Myst IV: Revelations is practically a direct sequel. The wayward, dangerous sons of Atrus... Well, I guess I'll let you find out for yourself.

I wasn't sure what to expect when I heard that it was an internal Ubisoft studio behind this entry - they're up to the task, but it becomes clear immediately that they are pursuing a different philosophy than series creator Cyan. Whatever Cyan does next, I feel confident that they will continue along the trajectory suggested by Uru: real-time, three dimensional worlds rendered impeccably that make mortal machines strain and yip. When I saw that Revelations was resorting to 2d representations, it seemed quaint until I understood why in fullness. Similar to Quicktime VR, you can look completely around your viewpoint - except that instead of a static image, you're actually looking at what amounts to (in some cases) a live feed of your surroundings - with swaying foliage, ambient life, and 3d effects applied over the top of it for effects, like arcing voltage or rippling water. It will also be odd the first couple times you see actual human beings layered into these strange surroundings, as live action thankfully went out of vogue long ago. The performances only overreach occasionally I'm glad to say, and in some cases add quite a lot - for example, I think the girl they chose for Yeesha delivers brilliantly. Even from the introduction, she legitimizes the use of this technique.

Aside from this augmented 2D I described, Ubisoft Montreal makes two major changes to the formula:

One, the game is "tactile" in a way that Myst hasn't explored before. This is shown in the demo, if you'd like to examine it for yourself - but it manifests in a couple ways. Anything that is close to you can be touched, and tapping on any surface produces the kind of sound you'd expect. I don't know how many Goddamn sounds they have in there, but the illusion of touching things in the game hasn't been broken for me yet. You can tap on a puddle of water and see the effect, etcetera. The second way they communicate this tactile sensation is that whenever you interact with something, a level, a drawer, a cupboard, a latch, any mechanical object, it is not enough merely to click it - you mouse over it, the hand icon changes, you hold the mouse button down to grasp what you are interacting with, and you move it in the appropriate direction. The animation tracks both the rate and direction of your movement which does a very good job of fooling your mind. It seems like a small thing, and it might be. It doesn't feel small when you do it.

Two, and this one might be jarring but you are not required to activate it, you get a necklace very early on that can reveal events and dialogue that have occurred in the past at that location. This interferes somewhat with the inference that is to my mind a hallmark of the series. Thus far, I've found its revelations interesting and sometimes extremely helpful, but they are optional. I would imagine that this, like the integrated Prima Guide, is there to help newcomers. I like being deposited on an alien world with nothing but a disembodied hand to keep me company, but I recognize that this may not be a universal trait.

The reason you might throw your computer out the window is that this is still a Myst game and some of the puzzles will cause you to re-evaluate your high self-opinion. Are you smart? Are you clever? If you want to retain those beliefs, unsullied by plainly incompatible information regarding your deep faults of intellect, you may want to leave this one on the retail shelf.

When I got back from the thing yesterday, I immediately set about purchasing the Silver package for HL2 and flying through all the new versions of the classic Counter-Strike maps in spectator mode. Office actually made me cry to look at it, such was its timeless beauty. Between the imminent Half-Life 2, Paper Mario, Alien Hominid, Prince of Persia, Halo 2, and the hint yesterday that there might be another System Shock 3 in the works, I hardly know what to do with myself. Is is as though my prayers took root in the mind of God.

(CW)TB out.

half fred savage


Tycho
Bioshock
Friday, October 8 2004 - 5:00 AM
by: Tycho
Gamespot went live with their preview of Irrational's spiritual successor to System Shock 2, Bioshock. I just saw it was up, I haven't even read it yet. Here I go.

(CW)TB


Gabe
More from the Nintendo Summit
Friday, October 8 2004 - 5:00 AM
by: Gabe
Here are some quick thoughts about a few of the other DS games I checked out. Tiger Woods 2005

This game looks amazing. It's in full 3D and comes packed with all the character customization features you would expect from a Tiger Woods game. The top screen shows the hole you're on and your golfer while the bottom screen displays an overhead map. You can use the stylus on the touch screen to drag your target cursor around the mini map. Once your happy with your aim you tap a little club icon and a swing meter pops up. This is where the game sort of fell apart for me. I respect the fact that they want to create a game you can play entirely with the stylus. However the current system they have for using the stylus to swing just isn't any fun. What comes up on the screen is a little "U" shaped arrow. Starting at the left side of the arrow and tracing down, through the curve and back up to the point simulates your swing. It doesn't matter how fast or how slow you do this, all that's important is tracing the line. If they can tweak the swing feature and make it a little more interactive I think this could be a really solid game. The funny thing is the DS version supports 4 player multi, something they didn't even do on the Xbox.

Mario 64 DS

This is a port of Mario 64 with some more stars, a new level and the ability to play as different Mario characters. It's a good looking port, in fact I think the textures are a little bit better than the N64 version. If you ever played Mario 64 then you know exactly what to expect from this game. Probably the best feature is that it comes packed with a ton of mini games. I honestly spent more time playing these then I did on the regular game.

Picto Chat

This is a little program that comes built in to the DS. It allows you to join chat rooms with up to 16 other DS owners and send messages back and forth to each other. You can draw little pictures or play tic-tac-toe if you want. As far as I can tell, it's designed for girls to send messages about cute boys back and forth to each other during lunch. Since I don't eat lunch this really isn't for me.

At the end of the second day they gave us all copies of Paper Mario: The thousand-year dialogue bubble. I know for a fact Tycho loves to read really long, really boring stuff so this game will probably be right up his ally. I think it's better if he tells you about it. Maybe I should force myself to play some more of it and maybe if I didn't have a stack of awesome games to play right now I would. With Shadow Hearts, Myst IV and the new Counter Strike, I just don't have time for a game that doesn't immediately engage me. Maybe I'll tuck it away on my shelf and pull it out again some night when I'm having trouble sleeping.

-Gabe out


Gabe
More from the Nintendo Summit
Friday, October 8 2004 - 9:00 AM
by: Gabe
Here are some quick thoughts about a few of the other DS games I checked out. Tiger Woods 2005

This game looks amazing. It's in full 3D and comes packed with all the character customization features you would expect from a Tiger Woods game. The top screen shows the hole you're on and your golfer while the bottom screen displays an overhead map. You can use the stylus on the touch screen to drag your target cursor around the mini map. Once your happy with your aim you tap a little club icon and a swing meter pops up. This is where the game sort of fell apart for me. I respect the fact that they want to create a game you can play entirely with the stylus. However the current system they have for using the stylus to swing just isn't any fun. What comes up on the screen is a little "U" shaped arrow. Starting at the left side of the arrow and tracing down, through the curve and back up to the point simulates your swing. It doesn't matter how fast or how slow you do this, all that's important is tracing the line. If they can tweak the swing feature and make it a little more interactive I think this could be a really solid game. The funny thing is the DS version supports 4 player multi, something they didn't even do on the Xbox.

Mario 64 DS

This is a port of Mario 64 with some more stars, a new level and the ability to play as different Mario characters. It's a good looking port, in fact I think the textures are a little bit better than the N64 version. If you ever played Mario 64 then you know exactly what to expect from this game. Probably the best feature is that it comes packed with a ton of mini games. I honestly spent more time playing these then I did on the regular game.

Picto Chat

This is a little program that comes built in to the DS. It allows you to join chat rooms with up to 16 other DS owners and send messages back and forth to each other. You can draw little pictures or play tic-tac-toe if you want. As far as I can tell, it's designed for girls to send messages about cute boys back and forth to each other during lunch. Since I don't eat lunch this really isn't for me.

At the end of the second day they gave us all copies of Paper Mario: The thousand-year dialogue bubble. I know for a fact Tycho loves to read really long, really boring stuff so this game will probably be right up his ally. I think it's better if he tells you about it. Maybe I should force myself to play some more of it and maybe if I didn't have a stack of awesome games to play right now I would. With Shadow Hearts, Myst IV and the new Counter Strike, I just don't have time for a game that doesn't immediately engage me. Maybe I'll tuck it away on my shelf and pull it out again some night when I'm having trouble sleeping.

-Gabe out


Gabe
We have a winner!
Friday, October 8 2004 - 3:00 PM
by: Gabe
3 hours and 2000 entries later, someone came up with the correct number which was 874. I'll be sending a package of goodies out to Neil Horibe, who was the first to guess it at 1:51 pm. Thanks to everyone who entered. We'll have to do more of this sort of thing in the future.

-Gabe out


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