

One of the weird things about Penny Arcade trying to cover E3 is that - precisely because I enjoy video games - I actively avoid some of them because there are things I don't want to know. To go to a media event whose explicit function is the dissemination of information and then spend days cowering from it is something truly ridiculous, but I really would like some gaming event in the next two years to have some bit of novelty associated with it. So, for example, all I could tell you about Thief: Deadly Shadows is that a) I'm happy the franchise did not disintegrate, and b) there really is the most fetching graphical effect when Garret is in the dark, which we can assume will be often. When he's illuminated, it's like "Hey, there's a thief," but in the dark they have chosen just to accent just the edges of cloth and leather with a tasteful, almost illustrated glow, like moonlight. Let me scare up a screenshot for you, though you really do need to see it move. I'm fairly excited for this game, but it's not really based on anything since I've sworn off real knowledge about it. I even look forward to the ability to play in third person, which I understand is somewhat heretical.
What I saw of Freedom Force vs. The Third Reich was alright, and their whispered intimations about a wholly new type of multiplayer storyline-based gameplay was invigorating, but I might have been hoping for a more significant visual leap. I don't mean pixel shaders or something, I'm saying that they have a wonderful, compelling cast of genuine characters and a naive world on the brink that I want to see better realized. They are moving to Gamebryo, a new version of their engine, the effects of which we weren't able to see - but I'm not really talking about technology, I'm talking about aesthetics. The inspired art that drew me into the game in the first place only gets seen in loading screens, and then crude facsimiles of those characters take their place in the game world. This was fine when the first Freedom Force hit, with a magical quality that seized our minds. I hope you'll forgive me when I say it's time for the series to make good on its artistic promise.
From the story outline we were given - and a wonderfully melodramatic new origin movie for newcomer Nathan Graves, a.k.a Tombstone - we'll be well served, which is exactly what I expect from Irrational. The levels will be more dense with interactive objects, as well as that dynamic lighting the kids are always talking about. Modifications and custom content will be automagically packaged and sent to opponents or comrades. Cool new powers and new progressions for old characters are in. Visually, though, it doesn't feel like a sequel should. Maybe I'm not being fair, but Freedom Force is one of my pet franchises and I'm allowed to be partial.
Speaking of another Irrational game - Tribes: Vengeance - I walked up a steel staircase and played it a bit as well, but my experience - hitchy vehicle control, poor prediction on the LAN, things like that - isn't something I've seen echoed from other quarters. It is because of this that I've decided to do something drastic, something that may well change the face of history. I am turning to Tribal War - yes, Tribal War, our eternal enemy - for their take on it. They go map by map, weapon by weapon, and deliver a fairly exhaustive chunk of coverage that will likely answer your questions, as much as it may pain me to admit it.
(CW)TB out.
did i do all that i could
(CW)TB
Another game I have been avoiding news on is Jade Empire. I couldn't stay away from it at E3 though. It turns out that it's even cooler than I expected. For some reason I assumed it was going to be a classic RPG with similar mechanics to the ones found in KOTOR. It turns out it's actually a fucking action game that's heavy on the RPG elements. The combat is fast paced and real time. Switching between fighting styles is accomplished with quick taps of the D-pad making it easy to flow seamlessly from one style into another during the course of a fight. When I saw the main character punch a guy so fucking hard that the dude actually exploded I turned and hugged the guy giving me the demo. Punching a ninjas head off will send a geyser of blood spraying out of his neck as he drops down to his knees and then onto his stomach. I asked what kind of rating the game will have and they all sort of smiled and shrugged. I had high hopes for Jade Empire and I actually came away from the show even more excited for its release. It's a bloody Kung-Fu action RPG with incredible graphics, a fantastic story and a unique visual style that only Bioware could deliver. What the fuck more do you want?
In other news, Kara and I found out that we are having a boy. I am actually going to have a son… wow, that feels so weird to say. Little Gabe will be making his way into the world some time around September 28th and I can't wait. I'm super excited to start teaching him how to pee and throw a football. We spent about an hour at the ultrasound place. I honestly don't know how doctors can tell what the fuck is going on by looking at that indecipherable video feed. She kept telling us the baby looked great and everything was normal. I stared at the black and white images with her trying to pick out the things she was showing us. Obviously I'm not a doctor but to me our baby bears a striking resemblance to hammerhead from Star Wars.
Don't foget, my e-mail address is now gabe@penny-arcade.com
-Gabe out
If you really have completely sworn off all knowledge
about the next thief game, read no further.
Otherwise, I can warn you not to get your hopes up too
much - recall that Ion Storm's making it, and they're
using the same engine as Deus Ex 2. So odds are good
that:
1) It won't run on anything less than the fastest
available computer with the highest-end graphics card,
unless you manually edit the game files and turn off
all the pretty graphical effects - since they won't
allow you access to those options in-game.
2) Fire, gas, moss, and water arrow pick-ups will be
replaced by a single general-purpose 'magic' arrow,
which will provide ammo for any of the above.
3) Since there's no skill point system to do away
with, we'll probably see the complete disappearance of
the random loot used to buy equipment for the next
mission. Instead, every mission will have a standard,
fixed item loadout, a number of objectives to
complete, and no incentive for exploration at all.
4) Between map size/complexity and number of levels,
the game will end up taking you half the time to
complete as thief 2 did, even assuming you explore
every empty nook and cranny.
Oh, and since the PC release is scheduled for the same day as the xbox release, odds are also good that you'll be charged $50 or more for the privilege of owning a game that won't even run poorly until they release and you download several hundred megabytes of patch. While I'm as happy as you that the franchise didn't disintegrate, based on what they did to deus ex 2 I've already written it off. I won't be buying it until you guys or some other trustworthy source tells me it's as good as a sequel to the thief series ought to be.
I included this because I think it's likely representative of a wide segment of the gaming population. Shit, it's representative of me when I actively engage my brain and bring its full vigor to bear on the issue. I'm on some Pet Sematary shit, so bereaved at the loss of Thief that I will accept even the zombie version if it means I can have it back. That's why I made it clear that I had no reason to be excited about it - I choose, contrary to reason, in opposition to knowledge, and blind to experience to reserve some portion of myself pristine for that game's retail release.
Here's an article I found for you on Gamespot that I won't read, but might answer your own questions.
(CW)TB
-Gabe out
(CW)TB
-Gabe out

