

Most games you join, and I'm here when they jump in so I can see it, are either Deathmatch or Tag - not any of the games you might associate with "stealth." Deathmatch, I hope that's something you can figure out on your own. Tag is somewhat more elaborate. The rules, if I understand it correctly, are as follows:
I've heard of Predator as well, a three merc/one spy situation if memory serves.
As a person who doesn't actively play it anymore, the prevalence and indeed succession of Tag or Deathmatch as gametypes doesn't really affect me that much. It wouldn't affect them either, if these were sanctioned ways to play the game that were recognized in the interface and could be culled from the list. What happens more often than not is that these games are so widespread that people presume you are playing with the imaginary rules only to become enraged when told otherwise, or they enter the game without any discussion and begin playing the game they think everyone else is playing and lose.
I wonder how something like Halo 2, with its menu driven creation of custom games, will handle this. I absolutely endorse the notion of ginning up your own games in the Splinter Cell context, don't get me wrong about that. I just wish there was some way to identify, or at the very least define mechanically these creative scenarios as being independent from the official ones. As it stands, they've kind of taken over.
(CW)TB out.
in their graves, unknown
(CW)TB
Having him design our new shirts was probably the smartest thing we've ever done.
(CW)TB
The long and the short of it is that he has made a couple pretty pimping rigs, jet black shuttles that easily trounce my own machine. If you'd like one, it's easy as pie - just donate five bucks via Paypal. For each five dollar increment, that's another chance to win the machines. Head over and pretty check it out, if you like.
Thank you, Steve.
(CW)TB
(CW)TB

