

I wrapped up Republic Commando on Sunday, and I remain absolutely entranced by it. I understand that Gabriel likes Star Wars a great deal, so him liking this game which is based on Star Wars is not exactly headline news. Usually I'm wary as soon as I see the license. I have to like a game despite that context, because I already kind of feel they're trying to get one over on me.
Here's the thing that you need to keep in mind. Star Wars: Republic Commando is an excellent Star Wars game, but it's a great game period. It makes the most of that license by doing something they are typically loath to do - put their own unique stamp on the setting. I've read in interviews that they were trying to show the universe from the perspective of a soldier and not a Jedi largely detached from this sort of warfare. I guess that's one way of putting it, but that doesn't account for vast scale differences and design touches that in my view amount to the most delicious canonical heresies. I mentioned Wookiees when I talked about it before, but it really can't be emphasized enough - download the PC demo to see it, but this is not some minor stylistic interpretation. From the perspective of your squad, a Wookiee is a gigantic, unstoppable monster. Trandoshans, lizardmen basically, are not the lithe men you recall in rubber suits. They're hideously muscled, with cruel faces and head ridges that form a treacherous geography. Straight away you'll see their taunting lope as they come at you, and if you cannot perceive how a person can run in a taunting, threatening way don't dismiss it as impossible. It's in Republic Commando.
That actually needs a paragraph all by itself. The animation in this game has so much character, passion, and nuance that I couldn't help but be invested. I mean it, I don't know what dark hole they kept these guys in, but once their eyes adjusted to the bright light they turned out movements that perfectly communicate the weight and substance of their Star Wars.
The sound has a lot of meat on it, as well - compelling original themes, top drawer sound design and great voicework. The acting from Temuera Morrison ("Jango Fett guy") is spot on, to the point that I practically demand they make a sequel just so he can huskily order me around. I have a feeling your mileage may vary as regards voices for your team, but for my part I got quite a few miles. There are raw game reasons why each character couldn't have the same voice, but there is a canonical explanation for why they might have different accents that even I am not comfortable relating in this space. Ask Gabe. He knows.
The tactical elements are meant to be extremely light, quick decisions about who to shoot at and via what means, so I'm not going to fault them for doing what they meant to do. This isn't R6 in space, let alone Full Spectrum Warrior, it's not even Brothers in Arms in space - though such interpretations of Star Wars would be much appreciated and obviously I'm down for that. I hope they're reading this, actually. You're already working with Pandemic! Full Spectrum Warrior in space. Get on it.
Multiplayer is an afterthought and the game is too short. I'm probably alone in thinking that the length of this game is a mercy with so many others out, but that's alright. Those are things you already know, so I don't see any reason to turn my mind to a long form depiction. This is my position on this matter:
I am not going to play the Multiplayer any more than I already have, so for me and everyone I know that was wasted time. Not very much time from the looks of it, but certainly time that could have been spent on a more elaborate epilogue or better connectivity between abrupt scenes. They have proven that they are supremely capable of delivering an original look at Star Wars, and they have the makings of an extremely exciting series on their hands if they'll take better advantage of it. To be clear, that means co-operative play, which should trump any other execution of multiplayer nobody cares about. If adversarial multiplayer simply must be executed, don't make it a feature bulletpoint for the back of the box. Tie it in fully to the universe and leverage the amazing assets already created to put characters with different skills and abilities against each other in meaningful ways.
Thank you.
Before I go, if you know knowledge of Japan, our friend Kiko would very much appreciate some access to your expertise. Kiko, whose shirts you might own, is staying in Shinjuku for two weeks starting middle of the month, and he has some cool stuff laid out already, but nowhere near enough full the space. Do you know things that are cool there? Do you know the location of a vending machine which offers something unorthodox? Please let him know.
(CW)TB out.
she fell away from the sight of the lord
It's important to understand that commandos are not the same as clone troopers. They have been bred for an entirely different job. Clone troopers are "programmed" to function either as a part of an army or alone. Commandos are built to function as a part of a four man squad. They are separated from the regular clone troopers and they receive special training. Jango Fett himself actually assembled a team of the best warriors in the galaxy to train the commandos. Each teacher is the best of the best in his or her field and by coming to Kamino to train the commandos they have given up any chance of ever returning to their previous lives. They are for all intents and purposes dead to the rest of the galaxy.
So each commando would have spent countless years training with an expert from some far flung corner of the galaxy. It makes sense that they would pick up the speech patterns and character traits of their teachers. They are built to absorb information at an in incredible rate. So each of the commandos is going to interact with different teachers and have different experiences during their training and all of that is going to change him in different ways. So there you go.
If this kind of stuff seems cool to you then I highly recommend the Republic Commando book that's out there in stores. I've stated before that I enjoy terrible science fiction and in fact I read Star Wars books almost exclusively. So when I tell you that "Hard Contact" is a good read you can understand where I am coming from.
-Gabe out
There's an updated version appearing on a DS compilation of Atari games. You might recall that I have a certain fondness for the game.
(CW)TB
I would urge you to pre-register if you are thinking about coming, not just to avoid the lines and not just to have a shot at the Omegathon, but also because the Doubletree is starting to fill up - particularly for the second day. There's lot of hotels around there, it's not like you'll sleep out on the streets clutching your GameBoy in the cold, but they did extend attendees a special rate you might prefer. That's all I'm saying.
(CW)TB

