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Tycho

We are but men! We are but men.

Sony has an opportunity to undo a lot of the damage they’ve done, using their GDC announcements as a platform and approaching the consumer with greater contrition. I mean, it’s fair to say that we’re intrigued by the idea of Home. I don’t know if I want to tromp around an imitation universe every time I want to play an MP3, but we’re picking up what they’re putting down. It’s nice to see that there is a strategy, a philosophy at work that stems from more than the raw, dynastic power of the brand. It’s nice to hear from someone other than Marketing Drone 4G-357b.

Motorstorm is good, but it’s not unbelievable - it’s not sufficient to warrant adoption, even if some would wish it so. They’ve got something going there with the online portion of the product, but it’s dragged to earth by load times that really dismantle the excitement of their kinetic racing. If Heavenly Sword drops when EB says it will, and that early summer date could be wholly imaginary, you"ll start to see momentum build - but that’s not what did it for me.  What I learned from GDC is that in place of a six hundred dollar game, I will accept a six hundred dollar idea.

I saw that Worms just hit Live Arcade, and it’s fine, but mainly it makes me long for Gunbound to arrive on consoles - Gunbound, the self-proclaimed "shooting game of new generation."

Korea (perhaps I should say South Korea) creates online games for audiences with such precise appetites that I am not sure if these constituencies exist. Shot Online, a Golfing MMO you may have seen advertised here and elsewhere, is a flagrant, almost crass mainstream proposition compared to some of its contemporaries. There is a game exclusively for those who want to "fly and have cool fun." Another title, Yogurting, is about… I don’t know what it’s about. I wasn’t aware that Yogurt was a verb. And Trickster Online presents a truly unique angle: it’s a roleplaying experience designed for furries who are also into mining.

Many of these games are free to play, sustained by "cash stores" that offer players attractive garb (or what have you) that rarely affects actual game mechanics. It doesn’t generate Horse Armor levels of hatred because they already gave you the game for free. Since they’re bound up with these optional user purchases, and bound tightly, I’m surprised that you haven’t seen one of the big three courting the more well known Korean products. It’s not the only one, not by a long shot, but I think Gunbound on consoles is obvious and might even be blatant.

I am still at GDC, largely to speak about On The Rain-Slick Precipice Of Darkness: Episode One: Long Title. Two of the interviews I had yesterday involved video cameras, a class of device that seeds in me a deep fear. Add to this the vile turnip that is my body, a body I have taken great pains not to expose people to out of deep politeness, and you have really begun to cook up some unique emotions. Some people are worth looking at! There are those people. My personal style is an even mix between "hey I just climbed out of a vat" and "check me out, I am a pygmy prison rapist."

 

(CW)TB out.

 

instrumental

Gabe

It went up late yesterday so some of you might have missed it. I made a new wallpaper based on the Penny Arcade game we’re working on. Next week we’ll be releasing a trailer for the game. It sort of introduces the world and shows off some in game action.

We’re calling the game an RPG/adventure. We’ve created a new universe for the characters, similar to the CTS stuff. You’ll see a lot of familiar faces in the game but all in the context of this 1920’s sort of steam punk/lovecraft world called New Arcadia. Tycho’s doing more interviews today at GDC so you should see more information about the game appearing on various news sites. I think he said he talked to MTV this morning and he sat down with 1Up yesterday.

Anyway, here’s the drawing I did.

And here is a wallpaper version if you’re interested.

1920x1200

It’s true that I picked up a PS3 yesterday. We had one here at the office but none of us had decided to get one for our homes yet. Aside from Tekken the one here got almost no use. So my experience with the system last night was interesting. There were quite a few negative things that stuck out to me about my first real sit down with the console.

-Do the controllers really not turn themselves off?
-Why can’t I access the cross bar menu from inside a game?
-Why does an extra controller not come with a charging cable?
-Why is the charging cable so fucking short?
-Why do I need to sync the controller every time I turn it on?
-Why do I have to accept a EULA every time I want to play online?
-I really really wish it had background downloading.
-Why does Virtua Fighter need to take twelve minutes to install itself on my HD before I can play it?
-What is with Motorstorm taking forever to load?
-Why does it burn with the heat of a million suns?
-Why is it so big and ugly?

There were positives though.

-I do like cross bar menu.
-I like playing Flow.
-The HDMI hook up is much appreciated.
-I like that there isn’t a massive brick on the power cable.
-Tekken is a lot of fun.
-BlueRay seems like a pretty good ray.
-I guess that’s about it.

I sort of realized after the GDC announcements that I would need to have a PS3 this year. Heavenly sword is supposed to drop this summer and I really do want to play that. The “Home” stuff is interesting but the little Big Planet footage has got me really excited. I think that I probably jumped the gun with my purchase. I tried to play it last night but I just couldn’t. Not with GRAW 2 on the 360 calling my name. At any rate I have a PS3 now. As soon as Sony gets around to making something worth playing for it I’ll be ready.

-Gabe out

Gabe

Kiko’s photos of our ping pong match against Sucker Punch are now up on his Flickr page. Once again I need to say thanks to everyone over there for the games and the pizza. Penny Arcade’s “Team Inferno” got completely destroyed by the Sucker Punch “Rockets” but we still had an awesome time.

Our next match is Thursday the 15th against Microsoft’s casual games department. I assure you there will be nothing casual about the beating we deliver.

-Gabe out