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Old School

Tycho

@TychoBrahe

Monday, December 3 2007 - 1:37 AM

Both our holiday visits had a number of moments like this one.


It’s at least partially a story about how Nintendo dominates the entire universe, but that’s not the core of it.  Our parents and grandparents are playing videogames.  A lot.  My mom probably plays something like four hours a night.  The "Brain Games" thing never got its hooks into me, but as a type of play that is a "Mental Exercise Regimen" it provides an in for people who won’t allow themselves to enjoy leisure for leisure’s (delicious) sake.

People play games (videogames included) for a number of reasons, and those motivations make different types of games more appealing than others.  We’re not measuring laser-cut slabs of aluminum here, with precise angles and volumes.  We’re talking about a context in which the weight of each element depends on the person viewing it.  I will often read a review of a game I have played and cry aloud at its content, as though they were making false claims about demonstrable, physical phenomena.  It’s like I am gesturing with my whole body at what is obviously a pumpkin, and being told that the object on the table is, in fact, an opossum.  They aren’t liars, or villains.  They are gamers.  They simply have a different sort of metabolism, one that craves peculiar, to my mind heretical fare.     

A good example of this playing out is in the guitars for Guitar Hero and Rock Band.  When the Rock Band guitar is working, I vastly prefer it:  its size and shape are much closer to electric guitars I have played, and the strum bar is thick at the outer edge to be gripped like a pick.  Its operation is largely silent, without the characteristic click of a microswitch, designed (I am sure) explicitly to be quiet.  Some people love that click, though - it means precision - and for the player who craves that fifth star, there is no higher virtue.  Stars in single player are, for me, irrelevant.  I’m sure this makes me a scoundrel.  I only care about stars in co-operative multiplayer, where I see them as an index of our indomitable band spirit.  I want a measurement of our unity.  I’m playing the same game for an entirely different purpose.  I wouldn’t notice if it did click.  When the song begins, I enter a trance. 

That’s a pretty serious distinction - people who play games in order to excel at them, and those who play games as a conduit to fantasy - and its only one axis of the diagram.       

(CW)TB out. 

  your strange imagination

 

Thanks

Gabe

@cwgabriel

Monday, December 3 2007 - 1:06 PM

I know today’s comic is a strange one. It’s not especially funny but the image of a pink DS in my Grandma’s house was a potent one. Kara and I had just spent the better part of an hour talking with my grandparents about everything from how they met to what my Grandpa was thinking on VE day, being stationed in the Philippines. "Well, we’re half done." is what he told me. He was telling me a story about being on night watch on a boat out in the Pacific. He was patrolling his side of the ship when a massive wave broke over the side and knocked him off his feet. He was nearly washed overboard but managed to grab onto a stanchion at the last minute. I kept asking questions and heard a few more incredible stories. I started to feel sort of ridiculous. What must our generation look like to them? I couldn’t help but think about how different we are and that’s when I noticed the DS. My Grandma told me she likes Card House games. It was a special moment for me and I’m proud that we captured it in a comic.

I know that I promised you all an interview with my Grandpa a couple years back. I showed him a WWII game and then talked with him about hisexperiences and what he thought of kids playing these kinds of games. I’ve still got the entire thing on a cassette tape and I’m honestly ashamed that I haven’t transcribed it yet. It’s my goal for this week.

Tycho talked about the different reasons people play games in his post and I thought it was pretty interesting. It’s a conversation we’ve had before and I think it’s something a lot of gamers probably don’t think about. I remember it came up while we were both playing Metroid Prime: Corruption. I was talking to him about how I was getting frustrated because some of the boss battles were really giving me a hard time. I realised I don’t play games for the challenge. I don’t need or want to be punished by a game for making mistakes. I play games for what Ron Gilbert calls "new art". I play to see the next level or cool animation. I don’t play games to beat them I play games to see them. Coming to that realisation was actually sort of important for me.

-Gabe out