Media & Advertising Kit
Tycho

Now, We May Speak

Friday, May 25 2007 - 12:00 AM
by: Tycho

We attended the same Nintendo Media Summit you have seen reported elsewhere, in the hopes of seeing Super Mario Galaxy or Metroid Prime 3: Corruption - titles which are not minigame compilations, portable puzzle games, or games for my mom. I don't want to say that the complimentary breakfast and lunch were a factor. Let me say that we were hungry when we made the decision to go.

There was an embargo on the event, which can sometimes mean that something startling is being revealed - this was not the case.  I would be happy to go into more detail.

I really enjoy watching Reggie speak. I've described this before, but his presence fills a room. Content-wise, his presentations aren't dense with meat for most gamers - but they aren't directed toward the casual consumer, either. They're very much about the business of games, and high level corporate strategy, and year-over-year growth. So while I enjoy getting a taste of that echelon, my newspost is not a shareholders' meeting, and I'm not here to discuss their surprising numbers for Q1. The success of their business is important insofar as it maintains my own investment in their brand and secures a gush of titles that pique my interest.

We're not really set up to discuss titles like Brain Age, Big Brain Academy, or Carnival.  That is not meant to impugn these titles in any way, because they're uniformly well made. I must admit to being taken aback by Carnival, whose manifestation of pure, country fair fun was a billion times more authentic than it needed to be. And Big Brain on the Wii utilizes some forward thinking online capability - the way you could race a friend's ghost in a multiplayer racing game, you can race a simulation of their brain in a series of puzzles.  But in the same way we do not review most games for children, and most enthusiast sites don't, these "training" games represent a shard of the growing, fabulously lucrative "adult" space that has no resonance with me and probably most of the people they showed these games to.         

We came away from the event almost dumbstruck by Super Mario Strikers Charged, though. The last panel of the strip is from our first time playing it, where shells and fire rebuffed our attempts to simply intuit its mysteries. Our second time, after Gabriel had been coached in its intricacies and we added GameLife's Chris Kohler to our squad, we couldn't stop playing the fucking thing. We could have added another person, even - you can play four against the machine - but we weren't leaving the couch to find somebody. The basic mechanic involved passing the ball around to build up the eponymous charge on it, which increases its chance of scoring a goal. It's a very basic sort of "hot potato" mechanic that is extremely exciting in its execution. Waggling in this one is fairly light - as a game that wants its sports elements taken seriously, Wii-centric controls happen only when a) you want to physically strike a player, which is done by moving toward the "enemy" and swinging the remote, or b) when you are defending your goal against a special shot, an airborne barrage of goal attempts. I worried about this last one, as the rest of the game is so precise, but it's great - and here's how it works: like a light-gun shooter, you use the goalie's hands to block incoming shots as they approach. The excellent twist is that the goalkeeper is selected from the players on your team - seemingly at random, so you never know who has the responsibility. And since these super shots can score multiple goals, it's a huge Goddamn deal. I'm dying to own it, primarily for co-op play in the game's tournament cups - I don't know if I'll ever even get to the online portion, easily the most elaborate on the platform.

A soccer game that features lava prominently was the most hardcore experience available at the event, from a company that is increasingly getting its financial kicks from a new kind of consumer - one far easier to please than the traditional gamer. Reggie was quick to point out that the "core" gamer wasn't being forgotten, that Zelda and Samus (et. al.) were still on the payroll, but the lineup available described a company and their casual paramours locked in a passionate embrace.

(CW)TB out.

instrumental

Tycho

Playstation 3 Update 1.80, etc.

Friday, May 25 2007 - 5:56 AM
by: Tycho
This thing is pretty huge. 

I don't mean in terms of kilobytes - I mean it's packed tight with powerful features.  Upscaling of content has been in demand, and it's been delivered.  Like the 360 Elite, you need to be hooked up via a managed connection (i.e., HDMI) to upscale a DVD.  Past that, it will knock up your old PS/PS2 games  to 1080p, but the results we've gotten here haven't been supernatural - still appreciated, though.

The real flavor is elsewhere:  specifically, the ability to stream video, pictures, and music from "a DLNA compliant device," which you'll find just about every computer already is.  That's only half of it.  The Remote Play option of the PSP (the one that lets you enjoy certain types of content stored on your PS3 via your PSP) is deeply enriched by this capacity.  You can do this much already.  But with the next update for the Playstation Portable - 3.50, to be released before the end of the month - you'll be able to access your PS3 remotely via any wireless connection.  I must say, starting a download at home while I'm still at the office sounds pretty Goddamn good. 

Also, while we are loving the PSP, am I the only person enthralled by the idea of R-Type Tactics

(CW)TB
 
Gabe

Precipice stuff

Friday, May 25 2007 - 10:59 AM
by: Gabe

So the latest PC gamer should be arriving on news stands any day now if it hasn't already. This particular issue has a very early look at our game, On The Rain-Slick Precipice of Darkness: Episode One. They actually sent one of their guys (Dan Stapleton) up to Canada to visit Hothead and get a first hand look at the game in development. Dan apparently liked what he saw because the resulting article is actually really positive.

On the other hand, the editor makes it clear in his column that he hates Penny Arcade, but not so much that he won't use us to sell his magazine.

Here is all the original unedited artwork for each of the covers. You can see I actually only drew four of them. They created a fifth by combining Gabe and Tycho. I assume they figured "why sell four copies of the same magazine to every PA fan when we can sell five!"

click on a strip to see the full version. Perfect for a desktop or printing out and hanging in your cubicle.

The Magazine also comes with a new trailer for the game. We sort of consider this one the "real" trailer. We've got the cell shading going now and you get an idea of just how much 2D animation is going to be in the game. The goal really is to make something that is essentially a playable comic strip. You tube isn't the best as far as video quality but here's the trailer. I imagine an HD version will find it's way onto Gametrailers shortly.

-Gabe out
Gabe

Assassin's Creed

Friday, May 25 2007 - 4:19 PM
by: Gabe


-Gabe out