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Tycho

My Latest Assault

Monday, June 11 2007 - 12:00 AM
by: Tycho

This has been simmering on some tertiary heat source for awhile, and it may be time to serve it. When a classic game is re-released for digital delivery, by what criteria are they being reviewed?

The reality, of course, is that in order to maintain healthy relationships with publishers you need to review their product - great, and small. This no-doubt includes "channels" like Xbox Live Arcade, which must be where these workaday, worthless reviews come from. In some cases there's simply no need (beyond the business realities alluded to earlier) for young men to toil in describing them, because these games are so elemental: they have two buttons, and one mode of movement. What is it? It is Xevious. End of review. The word even sounds like an adjective.

These games are cheap, cheap, cheap, but ironically something that costs ten dollars and has a Goddamned demo is scrutinized more in terms of value. Is it Xevious? How much more Xevious should it have been to rise to the ten dollar level? Could, perhaps, the enemies enter the screen more Xeviously? The game appears to lose points in graphics and sound simply for being old.

It isn't impossible to discuss fundamental games in a way that is interesting and valuable. But I don't know if plugging ancient games into the Hardcore Review Machine and outputting your stupid little number improves the world.

None of this applies to Pac-Man Championship Edition, which only looks like classic Pac-Man if you aren't paying attention. I've heard it called a true Pac-Man Sequel, and that's valid, though there were many, many Pac-Man sequels, in addition to the cartoons, shirts, shoes, cereals, beverages, and other products. Did you ever play Pac-Mania, or Baby Pac-Man - an intimidating arcade gryphon, whose top was a classic arcade machine while its lower half was a half-size pinball table? I'm certain that this strange device paces the halls in some electronics museum, sniffing the air for prey.

If Pac-Man CE remains on Live Arcade only it will be a criminal act, and I will work to bring these evil men to justice. I downloaded the demo expecting disposable content, consistent with the necrophilia on display elsewhere in the classic coin-op section. After one round, this demo I grabbed explicitly to revile had become a sale, and a week later it is an obsession and perhaps even a lifestyle.

It's in Widescreen, and it has a slick look, but what it really does is segment the maze into two distinct "boards." In strategy games, you often play through classical scenarios, and this has a similar feel: each side of the map can have its own maze, and its own arrangement of dots to consume. It may be full of dots, or dots may be sparse. There may be no "Power Pills" to drive back ravening spectres. Every time you complete a side, the classic fruit appears which can both replenish it and radically alter the maze. If you are caught, there is a slight pause before you return in the same location, so the game never really stops. Each mode is time limited, which I've heard complaints about - it would be nice to have an option to play perpetually, to play forever if possible - to play until the Earth is a lifeless ball of ice. I don't mind it. It just emphasizes a different style of play, reinforcing the already manic drama of hunger and pursuit.

It's absolutely critical that you grab the demo, at the very least. You'll be surprised by its vitality and relevance.

(CW)TB out.

Gabe

PAX 2007!

Monday, June 11 2007 - 11:51 AM
by: Gabe
It's hard to believe but we're really only a couple months away from PAX 2007. We'll actually be choosing our 20 Omeganaughts on the 15th of this month. That's this week so if you want a shot at being in the Omegathon, you need to register for the show by this Friday. As usual Omeganaughts should expect to have all their gaming skills put to the ultimate test in a three day no holds barred battle Royal cage match. Well we don't have a cage, no one has to fight in a cage. All the other stuff is true though. The gamer that manages to survive will be rewarded with a trip for two to the Tokyo Game Show and $5,000 is spending money. Not bad for three days work.

I know it sounds silly but Surf's Up is actually a really fun game. I know it's supposed to be for kids but we picked it up last week and had a blast with it here in the office. It's sort of like Mario Kart meets Tony Hawk on the ocean...with penguins. You have this super fun track out on the ocean with crazy jumps, rails to grind and obstacles. The entire time your trying to navigate this track a massive wave is devouring it. So your racing your opponents and the wave and trying to do tricks all at the same time. I don't know if it sounds as good when I explain it. It's just a really fun game and I recommend you find a way to give it a try.

The game actually came with a ticket for the movie so we took Gabe to see it this weekend. I highly recommend the film as well. We sawShrek 3 recently and that felt like a bunch of voice actors and animators collecting a paycheck. It was one of the dullest movies I've ever seen. Surf's up on the other hand was a blast. Visually it was a real stunner and packed with absolutely beautiful animation. It was also crazy funny. Sometimes when you watch an animated movie it feels like all the actors sat in a room by themselves and recorded all their lines independently of one another. In Surf's Up it felt like all the actors were in the same room and they all had a script but it wasn't a big deal. They were all improvising and playing off each other. I haven't laughed that hard at an animated movie since Ice Age. If you have kids don't miss it and if you don't have kids grab the DVD when it drops.

-Gabe out