Media & Advertising Kit
Tycho

Behold!

Monday, October 6 2008 - 12:00 AM
by: Tycho

We managed to get a LittleBigPlanet key, without the use of divination I might add, which is expressly forbidden in Deuteronomy 18:9-11. I should be clear: when I say that "we" managed to get a key, what I mean to say is that "Gabriel" got a key, which he clutched close like an evil ring, and then scuttled home to install.

He called me on Sunday to tell me about it, something he never does. Weekends are essentially vacations from each other, so it's a rule we take very seriously. At any rate, it's a rule I take very seriously. It's entirely possible I just made up this rule, maybe he gets very lonely on weekends as a result. The tales he told me about playing it, though (and the spirit journeys he'd taken through amazing content that's already available) made me burst into song.

The stories reminded me a lot of Duke Nukem 3D, actually. Duke came with an editor called Build that changed a) what was possible, 2) the time it took to complete a project, and 3) the set of people who could come to grips with level creation. As Duke stalwarts long after Quake was delivered, we would routinely jump online, grab twenty levels, and then spend the rest of the night devouring them. LPB is tremendously more sophisticated, obviously - the game, tools, distribution channel, and content ranking mechanism are essentially synonymous - but it is twelve years hence. We should expect some progress.

One of the things that his call made me think about: stagnation or "sequelitis" is roundly criticized by our people, who crave ever more exotic delights. In general, though, one of the unique properties of games is that you must learn how to play them. Games that come to us gibbering in strange tongues often don't get far - we need some basis for understanding them. So mercenary greed is only one component that throttles raw innovation. Those investments are unsafe, but they're unsafe because our lexicon doesn't yet encompass some of those wild frontiers.

LittleBigPlanet and Braid are both gigantic ideas, and it's no coincidence that they're both platformers, which constitutes a kind of conceptual base camp. Platforming is a kind of elemental genre flavor, and most people know the taste even if they are not "core gamers" or whatever the fuck the externally applied nomenclature is at this precise moment. Look at Mario's lineage for an example of this force at work over a longer span, the progressive unfolding of an idea. Think about how many games were put within reach by their aggressive expansion of the possible. 

(CW)TB out.  

i could end this a million ways

Gabe

Strange Attractors 2

Monday, October 6 2008 - 10:14 AM
by: Gabe

This year at PAX we featured a hand full of really awesome independent games and we called it the PAX 10. We received a ton of entries and whittling them down to 10 was not an easy task. It was however a very fun task as it involved getting a bunch of our industry friends together in one room and playing games all day. We had a system set up so that you would "check out" a game, play it and then fill out a form that asked you to score it based on all kinds of different criteria. I played a lot of games that day obviously but one of my favorites was a game called Strange Attractors 2. It's hard to explain why it's so fun. Imagine a pinball table with a metal ball and you can manipulate the gravity of the various bumpers on the table to either attract or repel the ball. Even that's not a very good explanation. 


The good news is that we liked the game so much that we talked to the guys who made it and were able to get them on Greenhouse. That means I don't have to try and explain it, because you can just go grab the demo. Which I highly recommend you do. Like I said it was one of my favorites and I'm really proud to have it available on Greenhouse. Check it out and let me know what you think.

-Gabe out

Tycho

Life-Changing Merchandise Now Available

Monday, October 6 2008 - 11:09 AM
by: Tycho

Mens! Womens!

We printed a few hoodies in ladies' sizes as well. Specifically, these hoodies:

The (thus far, well received) "Black Mantle."

Its incandescent counterpart, "The Luminous Vestments."

Slide Forever, also in a ladies' iteration.

(CW)TB