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Tycho

Kiko still jumps on, I think because he saw the comic, and took pity on my diminished station.  Now that several days have elapsed, I’m seeing people percolating up into my Steam and Xbox friends lists, blinking rapidly, as though having emerged from a dark cave.

Gabriel suggested that if I’m ever going to jump in to Wrath, I should jump in soon, because if I wait too long it’ll be like going to high school with an older brother who refuses to recognize you in the hall.  But that’s precisely why I won’t play it: regimented, codified, other-directed “leisure” is precisely why I got out the first Goddamned time.

- The campaign in Mirror’s Edge doesn’t work for me.  As a start, it’s interspersed with animated cutscenes that look substantially worse than the actual game.  I initially wondered why (in a game so obsessed with retaining a first-person perspective) they didn’t put the player in the cutscenes directly, but they do that too, and it’s more effective.  The main problem is that I love what they’ve done with the art and with the style of play, but when they start hounding me with these snipers and S.W.A.T. motherfuckers it quickly becomes a game I don’t want.  I guess the idea is to make it more exciting, but I was already having fun.  So, it’s as I suggested earlier.  I’m hooked on the basic mechanics, and I’m mostly interested in improving my technique against the environment.  They’ve accomplished some very interesting things, here: you’ll play this game like any other at first, especially when it plants you in some office hallway like you’ve seen a million other times.  Then, it detonates the linearity you’ve come to expect from those spaces.  Big ideas.

- Valkyria Chronicles is very, very simply one of the best games this year.  We’ve been starved for a worthy tactical experience on the next-gen consoles, waiting for the install bases on this equipment to reach the point where more subtle maneuvers make sense.  This game practically defines the Playstation 3 hardware for me, now: you don’t get the sense that it’s part of some calculated portfolio, engineered to snare elusive demographics.  It’s just classic from the moment you pick up the controller, with strategy gameplay that feels modern without being compromised for a general audience.  I’ve already recommended the demo, and I’ll do so again - it would be a cataclysm if this game doesn’t get its due.  I could write a thousand words every day for a week on either the design or the art. It’s an index of our progress as a species that you can get both on the same disc.

- A list:

Helvetica
Rivers And Tides
Spellbound
Word Wars
Scratch
The Weather Underground

I switched to Netflix in anticipation of the Xbox 360 update, but I’ve been using the basic web browser functionality just as much, if not more.  In any case, however you might arrive at a Netflix Instant Queue, you’ll need to populate it with something.  Because you can have as many of these things as you want, and because they only take a second to add, you might check out something you wouldn’t have otherwise.  Here are six documentaries which I can honestly say have changed my life, and you can have any of them in a moment.

(CW)TB out.

dense with whirling, savage blades

Gabe

A while back I mentioned that I recorded myself making one of the pages for our Prince of Persia project. That video is available now and I’ll just go ahead and link it here.




You can also watch it in HD over at the Game Trailers site if you’re interested. I was a little nervous when Ubi asked me to make this. Having people watch me make the comic is one thing. This project was a completely new style for me and I was still leaning how to do it when this page was made. I wasn’t sure I wanted people looking over my shoulder so to speak. Speeding it up and cutting out all my stops and stutters makes me look like some kind of machine though. In reality this page took about five hours. I like this one a lot but I’m most proud of some of the later pages. I feel like I really started to get my head around the style closer to the end. 

Anyway, I hope you like the video. Also, thanks to Ubi for cutting it together and making it look so slick.

Oh, and I apologize for the screwy font size in today’s comic. My settings were messed up and I didn’t catch it.

-Gabe out

Gabe

Here’s my latest painting. I really like the way this one came out. It’s much larger than anything I’ve done before. The canvas is actually 19"x30” which was intimidating at first. I really tried to focus my color choices on this one and I think it works.




Also, Penny Arcade turns 10 years old today. We’re going to the Olive Garden!

-Gabe out