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Tycho
Riveting
Friday, March 14 2008 - 12:38 AM
by: Tycho

We were recently contacted by the Make-A-Wish foundation with the news that a young man had chosen to invest his wish in us. This was no surprise. Well, a wish in Gabriel was a surprise. A wish in me, certainly - I'm an investment. Here are only a few of the things that make me such a winning opportunity:

- My immaculate Protectorate of Menoth army

- My molten caramel baritone

- A staggering ability to discern a coffee's unique origin character

- Great with yarn

It is for these and other reasons that Tycho stock is rated a "Strong Buy."  Should this menu of supernatural delights fail to satisfy, I know a good place we can go to lunch.

I put Army of Two to bed night before last, some levels I've played three or four times, and my opinion is mostly unchanged: it's alright, but I think there's some genetic material in the earning and customization elements that could powerfully inform the sequel. Now, for Playstation 3 gamers who (in dereliction of the medium) never played Gears a year and a half ago, it's possible there's more nutrition here. But in general, the co-op maneuvers aren't especially frequent or well-used, and the boss encounters are somewhere between anticlimactic and nonexistent. I have to say that I prefer the more explicit cover system in Gears to this one, where you sort of duck behind things but it's not terribly obvious that the game has recognized it, and firing from the edge of cover can be dodgy. Also, they have stacked the commands for "fall over and look like you're dead" and "become an unstoppable, invincible badass" on the A button. This inevitably results in some shameful, inauspicious catnaps. It's the sort of game people want, though, if my friends list is any indication. Once you play through a level, you get inoculated somehow to the dialogue. Once this happens, it starts to feel almost like an action RPG - playing precisely to earn. This is the worthy genetic material referred to above.

There is still this schizophrenic vibration that is felt throughout, which must be the product of such a turbulent development cycle. It's seen substantial gameplay changes as it has progressed, but it's also seen tone changes: it's "humor model" was roundly criticized when the original training videos were released, and then after a period of silence they delivered a video that leveraged the events of 9/11 to set the tone. You'll see life and death situations juxtaposed with slapstick, which are then juxtaposed with impossibly idiotic assessments of game events - it's like they didn't want to waste assets they created from some earlier iteration, even if they no longer fit in context. The final product hacks a drunken, winding path through this complex terrain.

(CW)TB out.

this whole thing's coming down




Gabe
New Shirts
Friday, March 14 2008 - 10:33 AM
by: Gabe
We have new shirts for you to buy.

The first new shirt is more of a shirt refresh really. I felt like the old Fruit Fucker design was getting a little stale. I draw him different now and I thought the shirt should reflect that.



You've probably heard me mention Imaginary Friends before. They've colored a lot of our projects and they've helped out with some of the artwork for our game. I was really curious what they would come up with for a Penny Arcade shirt design. They sent us this and I was fucking blown away. This might be my new favorite shirt.



We've also added "playlists" to the store. They are sort of like playlists for songs only these are for comics. Right now the only two available are mine and Tycho's top five comics. Eventually we'd like to get more playlists in there from different people.

I guess they were sick of hearing me talk about Pokemon, so a friend sent me some starter decks for the WoW TCG. I was reluctant to try it since I thought it would sort of be like cheating on Pokemon. Eventually I gave in though and Tycho and I gave it a try. I'm still new to the game but I've moved past the starter deck phase and I built my own deck. I wasn't sure what to do so I actually built a resto druid just like my actual WoW character. I'm really impressed with how closley they were able to make the systems in the TCG match the computer game. Abilities and classes work exactly like you would expect them to so if you are familiar with the PC game the card game makes a lot of sense.

I will say that it's way more complicated than what I'm used to. I never played Magic or anything besides Pokemon so this is a huge step up in terms of complexity. I'm not sure the added complexity actually makes it more "fun" but it does make it interesting and right now that combined with my affection for the brand is enough to keep me playing it. We talked about it here in the office and Tycho said that the WoW TCG is like dinner and Pokemon is like dessert. I think that's a great way of putting it. Pokemon feels light and fun while the WoW game feels...substantial.

We're going to try and get a group together tomorrow night to play the Molten Core raid deck. I'll let you know how that goes.

-Gabe out


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