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Tycho

I’ve been colonized by some invasive organism, origin unknown, and I can feel it breeding and pooling in my substructure.  I’ve realized that I always preface posts written under these conditions with the assertion of my illness, and the reason I do it is to warn you.  My grip on English is tenuous, even in the full flower of health.  This preface is a ragged man waving a makeshift flag, shouting, “Turn back, friends!  A poet haunts these woods!”

Dokapon Journey is a board game for the Nintendo DS - yes, like Monopoly, but also unlike it, like Mario Party, but distinct from it.  The metaphor in place is rich, and lining the walls of its office are framed diplomas from an impressive cross-section of old-school universities.  Think of each player as a lone hero in a classic Japanese role-playing game, amassing power by defeating evil (or merely inconvenient) creatures, liberating townships, and shopping.  Now, imagine this land were chockablock with industrious young heroes, all competing for accolades from a diminutive ruler.  That’s Dokapon Journey in a nutshell: a competitive multiplayer JRPG.  You know everything you need to know.  It has a single player “story mode,” but it’s hard to get revved up for that when the alternative - robbing and murdering your friends - is available on the same cartridge.

Glancing at the vile and destructive Metacritic, I can see the game is riding low with something like a 58 average.  That’s simply not consistent with our experience, and may be a projection into our universe from some Opposite Dimension - a warped realm of sundered causality, one in which good games get bad scores.

We’ve written about this before - great multiplayer games being raked over the coals for including some nominal single player portion.  It’s nonsense, but it’s a kind of nonsense clung to by the industry’s opinion makers, which I suppose makes it a fur-lined, upmarket kind of nonsense.  It’s a fundamental problem with the dialectic when a game that delivers something akin to excellence is plugged into some weird machine that obviates the true experience of play.  I don’t want to rail from the podium or anything, but if you scored Dokapon Journey badly, you’re going to fucking hell.   

My thinking is that you can pick it up now, when it’s thirty dollars, or you can wait until it’s an eBay collectors item and lose your Goddamned shirt.

(CW)TB out.  

you don’t know what i know

Gabe

I picked up the new Wolverine game on Friday and put maybe five hours into it over the weekend. I’ve heard it’s about ten hours total so I’m only about half way through, but damn this game is a blast. I’m not done with the game yet obviously but here’s some stuff I really love about it:

-The lunge move! Locking onto an enemy and then leaping at him like a wild fucking animal is awesome.
-All the combos and finishing moves. Even at the five hour mark I am still killing guys in new and gruesome ways.
-Classic Wolverine costume. The only thing better than dismembering people is doing it while wearing bright yellow tights!
-The skill/mutagen system. You can upgrade wolverine’s abilities and slot new mutagens to customize his powers.
-The graphics. They are sweet!


Things I don’t like:

-The “Boss fights”. Sometimes a giant monster will come after you and the fight quickly devolves into you dodging and then leaping onto his head and pressing x over and over. Not much fun.

This is one case where a demo sold me on the game. Wolverine really wasn’t something I had planned on picking up, but I grabbed the demo and had a blast. So far I have not been disappointed with the purchase. If you like a good brawler I say go grab this one.

The other thing I did this weekend is finish my latest painting.



This one is called the Girl and the Ghost. It is Acrylic on canvas 18"x24”.

I’m still studying a lot of Mary Blair and using her work to try and teach myself how to paint. I started this one months ago and then got frustrated with it and put it aside. I came back to it a couple weeks ago and totally re-did the background. I was basing it on a digital piece I did, but a lot of the cool Photoshop effects that looked so cool in that image just didn’t translate to paint very well. Once I reworked it I started to like it a lot better and I’m actually really pleased with the final piece.

I’m thinking about trying to do a series of smaller paintings next. I’d like to do a bunch of different characters from PA and maybe bring them to San Diego comic con. I’m not sure I’ll be able to swing it, but that’s my goal. I’ll keep you updated.

-Gabe out