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Tycho

I don’t play in Gabriel’s campaign, and I don’t run it, but still I am present.  I am there in the eager, thirsting roots of the gravetree, in every primal ululation of some forgotten race.  Whenever he runs something by me, I am quick to suggest that it could be substantially more brutal.  His group can scarcely believe the stories I tell them about earlier versions of the game, of sundered stats and experience loss and THAC0, when players could win and still lose.

In a bizarre twist, you can actually listen to the writing process for this comic by clicking here - just as men did in ancient times.  Subscribers to the feed have probably already listened to it, as well as the additional podcast I put in for last Friday’s “The Whedonite’s Dilemma.”  I’m hoping these means we’ve gotten back into the swing of things.  The microphones felt like interlopers for a little while.  Now, they are simply furniture.

With the campaign soundly defeated, last night was slated for Killzone 2 multiplayer - at least, in a theoretical universe.  In the actual universe, the one we are doomed to exist in, PSN was intermittent, and a combination of hard locks and crashed servers obliterated an entire evening’s progress.

Inconsistencies and inconveniences are really starting to overshadow my enjoyment of the game, which is unfortunate, because this is the game I want to play right now.  People (particularly PC enthusiasts) often wonder why party/automatch systems came into prominence, and Killzone 2 provides a compelling case.  The game does feature a “join friend” option, but you’re likely to be put on the opposite team, especially if you join at the same time.  If the server doesn’t allow team switching - and most don’t - there’s simply no recourse.  You might not be able to join your friend at all if they’re a different rank, even one below, and they happen to have been automatched to a rank-locked server.  At my current rank, I don’t even have any special abilities - and I still couldn’t join.

You might be wondering why you are reading this here, and not at some other place that deals in information relating to the medium.  It’s not especially complex.  Now that the reviews are out, the journalistic machinery is finished with it - their responsibility to the consumer having been concluded.  What a magical state of affairs that must be.

(CW)TB out.  

this thing that i’ve become

Gabe

So i attempted to dedicate last night to Killzone’s multiplayer. I’d jumped in a few times before and really enjoyed it. I had planned to spend last night trying to unlock some new equipment. The game had other plans though. Last night I experienced two hard crashes, each one eradicating all my work in that particular match. The first one I decided to just accept and roll with but the second one was too much. After nearly thirty minutes of play the game locked up and after restarting I saw that none of my points from that match had been calculated. That’s a deal breaker for me. I’m a big fan of persistence. I like the idea that the time I invest in a game is earning me new skills and abilities. The problem is that if you’re going to make my time with the game valuable, you can’t ever fucking steal it from me. If WOW crashed and I lost a night’s worth of XP I’d never play it again. Tycho told me that this happened to him in Asheron’s Call and it was the reason he quit. So I’m done with Killzone until I hear about a patch of some kind. It’s not like I’m hurting for other games to play.  


Speaking of other games, today’s comic is pretty much word for word what happens when I talk to Tycho about my D&D game. The enjoyment I get out of being the DM comes from facilitating an adventure, not beating the shit out of my friends. I’m trying to create a story that they can play and killing them seems counter intuitive. My goal when building encounters is to challenge them and push them to their limits but not murder the entire party. My group’s really picking the game up and the difference in play from our first game to this last one is crazy. We went from basically playing a board game with dice and minis to something much more interesting.  It’s just been awesome to watch them go from being a little embarrassed to be playing D&D and not wanting to look stupid to really to embracing their characters. I’ve got a friend who plays a Dragonborn and is actually speaking Draconic at the table for fuck’s sake! I thought you might also like to see what happens when a graphic designer plays D&D.


Kiko made each player a set of custom designed stickers to help track all their abilities. Also, yes they are standing on candy. That way when the invoker fails to use a minor action to maintain their magic wall, you get to eat it.  

Episode 3 of our D&D podcast is live today. Check it out here. Can Jim Darkmagic hang upside down from a rope ladder and cast spells? Fuck yeah he can. 

-Gabe out