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Tycho

The Wii was either “innovative” or “gimmicky,” depending on your perspective, an evergreen topic that still springs up now and again.  There is a similar cleave between things that are Homage and things that are Derivative, though this one can get complicated quick.  In such scenarios, it’s nice to have a quick rule of thumb to sunder any lingering ambiguities.

We brought Darksiders back to the office with Bayonetta at lunch, on the assumption that Bayonetta would occupy the afternoon, and Darksiders has instead demanded every spare moment we’ve had for the last several days.  As Vigil’s first game, it’s not that expectations were low - it’s that there were no expectations.  This makes it difficult to place in a functional hierarchy that determines purchase or play priority.  I’m not entirely sure why we bought it.  Was it the hologram on the cover?  As children of the eighties, holograms act on some primal layer of the consciousness.

It really does have it all, and by all, I mean it’s got a flavor from every game you’ve liked recently.  Prince of Persia.  God of War.  Certainly, some Zelda.  But they’re stewed in such an ornate cauldron, and then presented with such verve that we’re begging to know what’s next.  The visuals are more than capable from a technology perspective, the occasional huge fight constipates performance, but it’s nothing to inspire a rage induced trade-in or kill you when you wouldn’t otherwise have died.  What becomes clear rather quickly is that the game has a voice, a clear one, which is most perfectly expressed in its visual language.  It creates a context of such amplified scale and gravity that they can get away with the most insane bullshit and it’s okay.  Your sword is called Chaoseater, for God’s sake.  Ordinarily that would drive me fucking nuts.  Here, it’s like, what else would you call it?  It eats fucking chaos!  Give me the controller.

There is considerable repetition for enemy dialogue - they feel compelled to speak, but they can’t think of anything new to say, so you hear a lot of the same dark oaths and “quarterly review”-style performance assessments.  Even those lines, though, are delivered with a confidence and texture that most games can’t be bothered to deliver.  They contribute to the overall “sheen” of the game, a freewheeling cosmic gothic epic.  It is quite consciously a smorgasbord, and makes no apologies for it.

(CW)TB out.

lucky then i’d be

Tycho

It’s only the first part, there are two total, but here you go.  We don’t spend a lot of time cataloging how incredible Child’s Play actually is - as I’ve said before, we take Santa Claus as the model.  Appear, improve lives, and retreat.  These episodes are a chance to celebrate it, though.  We hope you enjoy it.  

The final total was $1,780,870.40.  Congratulations on another incredible year.

(CW)TB 

Gabe

I’ve gotten a lot of requests for a larger version of the first panel from today’s comic. I’m glad you guys liked it so much but I can’t take too much credit for it. I think I did a fair job of aping Joe Mad’s style, but if you think it’s a cool picture, then you should really check out his work.

Click on the image above for a nice big version.

Luke Plunkett over at Kotaku called Darksiders a “Creative Mess” In his review and laments Joe Madureira’s input. This statement alone is enough to make me think that he should probably never write game reviews again. Perhaps he should be relegated to stories about cakes that look like 1up mushrooms or cufflinks shaped like the Triforce.

He doesn’t like the designs in Darksiders, which in my book says more about Luke Plunkett than it does about Joe Mad. In reality the designs are fantastic. Joe’s work is energetic, iconic and just plain solid. The guy can fucking DRAW for real and Darksiders is overflowing with really inspiring visuals.

If you weren’t sure about the game, I highly recommend giving it a go. For my part I’ve had more fun with Darksiders than Bayonetta.

-Gabe out

Tycho

I used to love looking in game magazines for those photos people used to send in, pictures of the screen itself or the player in front of the screen, showing off a newly minted high score in the way our primitive forebears might have displayed some horned carcass.  Of course, such images may be altered now: it is a grotesque fact of the modern world that we literally cannot believe our eyes.  We can retain the elegance and beauty of the old ritual, though, by verifying the truth of it via Achievements and Trophies.

The contest is thus: upon defeating Bayonetta in Hard Mode, snap a picture of the screen with or without yourself in the classic Myspace mode.  Send this picture to bayonettacontest@gmail.com, along with your Gamertag or PSN ID.  We aren’t going to get up to anything fruity with it:  we’ll be using this to check if you’ve earned “Umbra Elder,” at which point we will send you something awesome.

The first five hundred people to do so will get a shirt that Kiko designed exclusively for this purpose - here are some shots of the front and back.  It is rad, and pulls from design elements on her iconic pistols.  Size Large.  If that is too small for you, we’ve tested it, and it fits perfectly on lynxes or other mountain cats.  You know.  If you have one of those.

Distilled, the contest is as follows:

- Open Only To Those In The Continental US
- Defeat Bayonetta On Hard, Earning The “Umbra Elder” Achievement/Trophy
- Entries Must be Sent To bayonettacontest@gmail.com
- Entry Must Include Your Gamertag/PSN ID, Photo Of Final Credits, And A Current Address
- First Five Hundred Valid Entries Will Win A Rad Shirt
- The Shirt Is Size Large

(CW)TB

Gabe

Tycho and I have been invited back to Xbox Live’s 1 vs.100 .We’ll be guests on tonight’s live show. The show starts at 7:00pm Pacific time and you can get more details here.

Tune in…or log on, or whatever tonight!

-Gabe out