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Tycho

If you played Bulletstorm, specifically on the 360, you have probably checked out Gears of War already.  I’m fairly critical of Gears precisely because I do love it, and want it to be better, so that people will see what I do.  Ultimately, this will have the side effect of making me feel less crazy.  It’s a long-term play.  

The playercount in Gears was eight, which they bumped to ten for the sequel, which means there’s no systemic tolerance for nonperformance.  I’ve taken great care to surround myself with competents, and when I play games with them, they perform in the capacity they were selected for: they keen and gnash and slay.  Gabriel is a threat at medium and close range.  Robert governs the field.  Kiko is an incredibly savvy duelist.  I’ve described my role generally as a Force Multiplier, and it works.

Generally.

My rules don’t work in Gears, the ones I’ve crafted and subsequently distilled, the ones which allow me to succeed vicariously without commitment.  There aren’t enough players for me to remain ballast.  What this means is that I must fight, every second, against all foes, always.  It reveals the extent to which I’ve chosen the role of observer even in an ostensibly interactive medium.

There are other games with low playercounts, but they generally don’t place as much weight on individual spawns:  Team Deathmatch in Gears has a total of twenty lives per team, and I still feel the sensation, but the modes I tend to favor are all single spawn in the mode of Counter-Strike.  Couple this with the often terrifying and punitive Cobra Kai hazing that goes on with its executions and I’m always in situations that I would prefer to avoid.

The urge to serve my friends is still there, underneath all that, but in this context the modality of that service must change.  The only way to help them is to be a scything angel of death grinding men and women in a perpetual blood harvest.  Quite simply, it’s not the boy my mother raised.  

He’s in there, though, somewhere, all the same; this ill used creature, its tongue basting the iron bars, dreaming its dreams of slaughter.   

(CW)TB out.

grandma take me home

Gabe

I’ve had a few questions about the Child’s Play Charity Golf Tournament that I wanted to go ahead and cover here in a quick post.

“Do I need to be a decent golfer?”

Absolutely not! I apologize if I gave the impression that I was good at the sport. While it’s true that in my younger days I had what the kids call “Skillz” that is no longer the case. I only play once or twice a year now and believe me it shows. I fully intend to get my money’s worth as I will be seeing every inch of this course.

Also since the format is a four person scramble you really only need the occasional decent/lucky shot to do well as a team. That brings me to the other question I got a lot.

“What is a four person scramble?”

It is essentially co-op golf! We will all be grouped up into four person teams. Each person in the team makes their drive and then as a team you choose the best one. Then everyone hits from that spot and again you choose the best shot and everyone hits from there. You do this until the ball is holed. Maybe your team won’t use your drive but you might be the guy who drops the five foot putt at the end! It really is a ton of fun and in my opinion the format that delivers the most fun.

After you sign up there is an option to request a foursome. So if you want to go with your buddies you can all get in the same team. Otherwise you’ll just be put into a team at random which is how I intend to go.

So hit the site and sign up for our very first Child’s Play Charity Golf Tournament today!

-Gabe out

Tycho

(just in case they get the service back up).