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Tycho

We have yet again distilled the news according to the old waysThis is that.

I was quite sad to hear that the planned arrival of The Witcher on consoles evaporated.  It came down to business ultimately; there’s no functional reason it wouldn’t have worked there.  Its combat wasn’t especially “heritage” for a PC game, but the level of trust in the player and narrative sophistication would stand out anywhere.  This is all based on The Extended Edition of course, a substantial reworking of the game that brought it more in line with their ambitions and the expectations of players.  I should mention that it was free as well, which more or less cemented to me that if they ever made a sequel, I would remember that humility.  I would gladly have played it again on any gaming appliance, but when it fell through I was mostly disappointed that others wouldn’t have a chance to be as surprised by it as I was.

People like to contrast The Witcher with BioWare’s roleplaying output, and I think it can be educational to do so, even if I might not come to all the same conclusions.  Part of why Bioware’s approach choice ends up along the Nourishing Gaia Earth-Force/Psychopathic Robo-Hitler continuum is at least partly to do with the idea of a User Interface.  They - and it is polite that they do this - they give you two big levers and you get to pull one.  It’s simplistic I guess, yeah; lots of useful thing are.  A knife is simplistic also, with its clear delineations of handle and blade.  They’re extending us a kind of courtesy.

The Witcher is considerably more filthy about things like this, and its world is filthy, and the results of a decision aren’t always laid out for you immediately.  This ambiguity is actually what they’re going for, they are doing it on purpose, an active campaign of woolly, grey-scale virtues you must survive.  It’s shocking, in a word.  I will tell you that I often thought I was doing the right thing, and maybe it was at that moment, but the way it worked out was both perfectly in keeping with my decision and wholly nightmarish as an actual lived outcome.

I’m not sure I could be more excited about its imminent release.  I even changed my wallpaper!  No, I did.  Shit’s real, son.

I preordered it a million years ago on Steam, because I was confident that I wanted it even before a series of giddy contemplations appeared, but I do wish I’d waited: Good Old Games will be delivering a digital copy at launch without any DRMs clinging fast like toxic lichen.  As I say, I wish I’d bought it there, not just for the obvious reason but because I want to support the premise.  Specifically, the premise that if you trust others, you can succeed.  I’m not entirely certain I believe this, but I would gladly do my part to bring this world and that one into closer alignment.

(CW)TB out.

where are those angels

Tycho

If you are a developer, just, like…  developin’ all the time, and you’d like to submit a panel for the conference, this is where you would do that.  

(CW)TB

Tycho

We’ve got a 4th Panel for you today, a show which covers the writing process for “When Larry Met Mary.”

(CW)TB

Tycho

I always see things a couple weeks in advance, so I never know where the series is at on the live servers - but here is an actually new episode, entitled “The Retreat.”

(CW)TB

Gabe

It only does pre-orders:

 

Rex Ready, time traveling secret agent dinosaur!

 

-Gabe out

 

Tycho

I saw a review of an XBLIG called Solve It over at Joystiq, a game with a tile-laying mechanic where the tiles represent a kind of “program.”  It’s probably better if you just play it, or examine this Kongregate experience entitled light-Bot, but if these kinds of things turn your crank you should get your mitts on a copy of RoboRally.  The other two are perfectly good puzzle games, but when you’ve had that experience in a competitive context they feel lonely by comparison.  

(CW)TB