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Tycho

You probably remember Berenstain Bears quite well, assuming you endured a larval state and did not simply emerge from your father’s head, fully formed, like Athena.  Well, they’re still making them: they’re still making most of those things.  They’re still making Goofus and Gallant for Chrissakes, except now Goofus retreats into his hoodie with his iPod while Gallant helps his mom with Powerpoint.  But these Bears, man!  They’re still bearing it all the way up.

When I felt that Gabriel’s return to the PC was in a fragile state, I would get extremely agitated when a Brink or whatever would come out, and he’d try it, except it didn’t like his videocard or something.  Now that’s he’s made an investment - both in time and product - I don’t worry as much about the off experience he has.  I don’t think he’s going anywhere.  When you have a Dead Island type scenario, he laughs about it; there’s nothing you can do, and it’s infinitely better than the alternative.

I said that I would take as much time as it took to get back to that intriguing ten minutes, but when the patch came out - remember, this was THE PATCH that would deliver unto us the final game - it seemed to work less well than the busted-ass version we had already.  It was now impossible to join, host, or see games of any kind.  The UI elements that had allowed for it were simply gone.  I understand people are playing games over VPNs or whatever, but no.  I’ve got about a hundred functional games to play.  I’ll just come back later, or not at all.     

  Reading the Steam Forum for the game at the time, it seemed like they’re operating some kind of experiment on these people: Stockholm Syndrome had set in.  Full-throated defenses of an unconscionably released piece of software coupled with pious deprecations of those who felt, quite correctly, that they had been robbed.  Again:  this is why Gabriel is laughing, because this happens again and again and again with the games he buys.  This must be an example of those onerous certification requirements I keep hearing about on consoles: verification by a third party that your game functions in accordance with your claims.  Gruesome stuff.

I’m still home, because Brenna’s leg is still useless meat.  I theorized that she might have had an Ur-Quan Excruciator installed without her knowledge, a sound theory which I feel was not given the proper consideration.  Apparently what “actually happened” is that her leg came out of the special leg hole it’s supposed to go into, and this was “bad.”  I’ve watched her bear two children and not respond in this way, she created entire beings with an almost professional grace, so apparently having your leg situated outside of the recognized Leg Zone is worse.  She would stand still for long periods of time trying to work up the courage to take a step.  Is this foreshadowing?  The whole experience has the grim cadence of prophecy.

(CW)TB out.

it’s not a real heart

Gabe

Back during PAX East I was checking out the table top area and saw a group of guys around an incredible Warmachine Table. It turns out these guys called themselves At-Large gamers and making bad ass tables was their hobby. I was so impressed by their work that I asked if I could commission them to build a table for my group. They agreed and we started kicking around ideas.

Our group has been playing the Iron Kingdoms Witchfire Trilogy. The adventure is set in the town of Corvis and we’ve really fallen in love with it over the course of the game.  Corvis is an old city that is sinking into the swamp it is built on. This seemed like a cool hook for our Warmachine table.

Aside from the setting it was important to us that the table be modular. Ideally there would be multiple ways to assemble the table so that each game would be unique. The At-Large Gamers guys accomplished this in a couple different ways.

First of all the table is composed of four, 2’x2’ squares. These pieces can be turned and switched around to fit together in multiple cool ways.

What I think is the biggest innovation though are the cutouts. Each square has one or two of these cutouts and they can be filled with different inserts. We have inserts that are trenches, flat terrain, forests, and hills.

They also built a bunch of loose items that can be placed anywhere on the board. These range from buildings like a forge, old statues and towers to smaller obstacles like piles of junk, walls of crates and broken down Warjacks.

All this stuff together gives us a ridiculous amount of customization for each game.

The table is intelligently designed but it’s also artistically beautiful. The attention to detail is just amazing. They used 3D printers to create custom sewer grates stamped with the Corvis insignia. The forge glows red and blue lights glow deep behind the various sewer grates. They even included dozens of Penny Arcade easter eggs for us. tiny wanted posters for Gabe and Tycho are pinned to some of the buildings. One of the crates is covered with miniature comic strips. Another box holds the Cardboard Tube samurai’s gear. It’s just incredible!

At-Large Gamers delivered the table to us at PAX Prime this year and we were all blown away. We had hoped it would be cool but it honestly exceeded all our expectations. If you’d like to get in contact with them you can hit their Facebook page right here. They have tons more pictures there as well as some info on their other projects. If you’re interested in how they built our table you can hit this thread over on the Privateer Press forums. They posted a bunch of in progress shots as well as pretty detailed info on how the table was constructed.

-Gabe out

Gabe

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-Gabe out