Yeah, More Like Crapdown
So, yes, I do like it, but there’s something I don’t understand.
You’ve got this big, open-world game that runs well and has a unique look. Against all odds, you’ve managed to carve out a multidisciplinary gameplay niche and make it work. What’s more, your game is now indelibly tied to one of The West’s most potent action franchises. So why does your entire interface look like a first-pass prototype?
I have to say that red flags are raised whenever I see that default Xbox system font in a retail game. You’ll know what I mean if you see it. Talk to Nate over at Blambot, for fuck’s sake.
The font is just the beginning of it - every time data is communicated to the player it’s done in a lackadaisical, lifeless fashion that looks like it must be the example code they ship with the Goddamn devkit. It looks cheap, and it is cheap, only it’s not, because this thing costs sixty fucking dollars. I’m not going to deprive myself of otherwise solid entertainment because of it, but this is nonsense.