Armored Core 5
To this day, any conversational lull between Kiko and I invariably turns to Chromehounds.
That’s right: boring old four-out-of-ten, six-out-of-ten Chromehounds. A sim out of time, washed up on the strange shore of a system in its infancy. If we may judge a game by how many stories it has generated, and generated, and are still being told, Chromehounds is my favorite game of all time. There’s no comparison.
I like Armored Core games generally, like to build robots, I like acquiring targets and directing ordnance. But after Chromehounds - a game which was about your squad at its core, a squad of people, who could have just as much fun designing machines and trading schematics all night as they could fighting anybody - it felt like it was missing something. Armored Core 5 wants to split the difference, with an online, team-based focus and asymmetrical “commander” role to direct traffic. I can’t wait to find out more.