We listened to multiple game pitches during our time on Devolver Digital's bus at GDC, and Dungeon Hearts is the first game the publisher has picked up from those meetings. The Penny Arcade Report talked to both the game's developer and Devolver Digital about what it takes to bring a prototype to final game, and why making the process public is an opportunity, not a risk. Read More
The press was treated to a lengthy game play demo of the upcoming PlayStation 3 title, The Last of Us, and Naughty Dog's ability to create a world where the violence felt both necessary and meaningful has erased many of the issues critics found in the Uncharted series. Read More
Push Fight is a simple game that takes moments to learn, but the staff of Penny Arcade has learned that the simple board and ten pieces hides complex strategy. With each side able to move up to two pieces each turn, along with the ability to "push" other pieces, the board can go through drastic changes very quickly. The Penny Arcade Report tracked down the game's designer to explain why this game is so special. Read More
Super Monday Night Combat enjoyed a real beta, where gamers played the game, offered suggestions, and updates were added on a weekly basis. This is how it all went down, and what lessons were learned from the now-released game. Chandana Ekanayake of Uber Entertainment explains how to build a boat once you've already started sailing. Read More
Bungie's security is tight, but the Penny Arcade Report successfully jumped through all the hoops to bring you this look at where the magic happens. We don't know what the developer's next project will be, but you can come inside to take a look at where it's being brought to life. Bungie has some impressive facilities, and we were given a golden ticket to come inside and check it out. Read More
Nels Anderson from Klei Entertainment discusses how Mark of the Ninja handles stealth in 2D, and why removing ambiguity in terms of enemy perception led to a more satisfying game play mechanic. In a genre where cause and effort are so important, removing the guesswork to both proved vital. Read More
"Games Journalism" is broken. Many sites suffer from forced output cycles, "news" about cakes, and playing along with the industry PR machine. We can do better.
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As the senior editor for the PA Report, Ben travels around the world talking to incredibly interesting people and playing a ridiculous amount of games. His job is to share those experiences via the PA Report while he raises his three kids in Cincinnati, Ohio with his wife.
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