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Brian is gearing up hard down in the warehouse.  He asked me to post this, and I agreed, because he had the look of a deranged and dangerous animal:

Tomorrow kicks off the so-called “Holiday Season.” A period of noted commerce and great savings.

Come noon on Thanksgiving, we’ll have a bunch of stuff up on our fancy new store: New pins, tees, a hoodie, new mugs, a book and even a new board game. We’ll also have a fresh batch of our coveted Double Secret Boxes and a few “Black Friday” deals that will start a day early and run through the weekend.

As is traditional, we’ve got our Holiday Reward tiers running. Here’s what you can get this year:

-Buy $35 of things: Get this year’s Holiday Card
-Buy $65 of things: Get a Last Christmas Board Book
-Buy $100 of things: Get a Merch 3.0 Pinny Arcade Pin

If you are the eager type, it is worth noting that the Holiday Rewards are already up and running, so even orders made today will qualify for seasonal recompense.

(CW)TB out.

Tycho / 2 days ago

I think it’s fair to say that, on certain axes, my companion has exceeded me in his affection for Fallout.  Specifically, I would say his obsession with Jangles The Moon Monkey.  Also, uh, his bottomless appetite for chems.

I’ve tended to avoid chems in general, if I can get away with it.  Addiction as a concept is so scary to me that I don’t even entertain it in a simulation.  But, in an incredible throwback, Gabriel literally peer pressured me into using virtual drugs!  No word yet on whether I will soon need to use Jet twice just to get the same high.

I feel a lot of complicated ways about this game.  I’m enjoying the comparing notes aspect quite a bit, which I usually only get with Bioware games; Grob has been to places and decapitated people I have never even met!  That is one of the hallmarks of a broad system:

1.  Anyone can be decapitated, and
2.  Romance options for inanimate objects.

Until I can fuck the hinge of a kitchen mixer, we aren’t prioritizing the right things.

So, that stuff is all good.  I like to ante up by vaporizing an enemy’s right arm, which tends to tamp down further aggression.  But the dialogue - any dialogue, really - isn’t memorable.  Not as an interactive system, and not as content.  I’m used to my character build having broader,  clearer ramifications in this space.  This is a gruesome loss; I still remember dialogue from the older games, which were released as the primal Earth was still cooling.  It’s possible I’m not playing the right quests yet, but I haven’t seen much texture to the verbal space here.  There’s no room for expression in it, or novel interactions.  Coming off Pillars of Eternity, where there are unique dialogue trees about what you had for lunch yesterday, I miss it.

Conceptually speaking, this paragraph was designed to suggest that Fallout couldn’t continue the way it is now.  That’s plainly nonsense, though: somehow, the angular, supreme elegance of a game I played years ago has become a summer blockbuster and has brought all the boys to the yard like so many milkshakes.  I want to say the same thing about Halo, even if I like it; I don’t know if the Old Ways, historically considered to be The Best, can carry the game into the future.  It’s just a fear of mine, it might not even be based on anything; I’m just invested in these things retaining their vigor so that I can play them the rest of my life.  That’s the age we live in now.  Except I’m clearly wrong, to the tune of over a billion combines dollars between these two games.  The game is so big in some places, and so small in others.  The more I play, the harder it is to make peace with that.

(CW)TB out.

Fallout 4

Fallout 4 is the very first Fallout game I’ve ever played. I’ve talked a bit before about how these open world games tend to paralyze me. I wander around feeling like I’m missing tons of stuff. I worry that I’m missing some important thing because I went left instead of right. I used to feel like if I was not “progressing the story” I was wasting time. What I finally realized is that everytime I sit down to play, I’m progressing MY story. I stopped thinking about what the game wanted me to do and just did what I wanted to do. Now I’m having awesome adventures every night!

I also finally figured out junk. I used to be overwhelmed when I walked into a room full of stuff. My squirrel brain made me feel like I had to pick up every ashtray and manila folder. Last night things really clicked for me and I found myself behaving like an honest to God wasteland scavenger. Now I can tear through a space pushing aside newspapers and grabbing duct tape. I imagine myself weighing the tin can in my hand and then tossing it over my shoulder and reaching for the desk lamp thinking “Screws!”. Last night was also the very first time I ever picked up a piece of junk and said to myself “ooh this would look nice on that shelf in my hideout.” So that’s terrifying. Also I’m hooked on Jet.

Here’s a text message I sent to Tycho last night:

After a week or so of playing, I finally feel like I “get” Fallout now and I love it. That’s not to say some of the mechanics aren’t frustrating though. I honestly had no idea how the settlement construction stuff worked until Tycho explained it to me. I still find the building system unintuitive and unnecessarily imprecise. I don’t think the game does a very good job of explaining things like hacking or item modification. I think I get it now but I can’t shake the feeling that parts of Fallout 4 are designed with the assumption that the player has a long history with the franchise. With that said I’m still enamored with the game and the world. I think Fallout 4 starts my long history with the franchise.

Also, you should check out today’s First Fifteen for the game Stand Point. I’m not just saying that because I was so good at the game either.

-Gabe out

Tycho / 4 days ago

(I have been told that for several hours the entire post was a single, gigantic link.  I did this as a radical UI concept, to maximize the surface area of the hypertext.  Gabriel said it looked like a “broken link.”  Pearls before swine.)

I’ve never been able to get Gabriel on board for earlier Fallout games, even the first Bethesda one, and I’ve never been able to bring him along on anything contained somewhere within an Elder Scroll, so from a nuts and bolts perspective Fallout 4 was always gonna be a rough fuckin’ climb.

There are some Fallout specific things in there, certainly - or things meant to honor its legacy - but there’s a lot of generally just sort of Bethesda stuff in there.  So, so much that I tried to explain to him: “Bethesda” constitutes a coherent genre of which Skyrim and the new Fallouts are manifestations.

The main thing he had to do in order to settle into the game - by which I mean the subset of Fallout with which he, himself resonates - was to throw every idea about “proper” play in the garbage.  Open-World Paralysis Syndrome (OWPS) is real, and when you aren’t super up on some of the basic laws of a system you can feel like you’re missing even more.

  There is a kind of clock that starts for him the same time he starts a game, it has to roost in him by the end of it, and this timer is short.  That’s not how I could do it, but it’s something I respect; he is always precisely himself, and I always assume I’m wrong.  But!  He had to say “no” to a few things just to maintain momentum.  For example, by the time he was really getting into it, he hadn’t really set up much of a town.  I don’t know if that is ever going to be a big part of the game for him, but if you ever want to feel like you’ve had a productive Tuesday, or whatever, clearing out five or six rusted cars and a big pile of tires can scoot a day over into the win column.

He’s playing it on console, which I’ve never been able to countenance; I get hives thinking about gutting a ruined grocery store with the analog stick.  I will tell you that what’s he’s playing on the PS4 looks pretty Goddamned good, though.  My machine at home does not fuck around and I was still impressed.  We I saw him clutching the PS4’s devil-yoke on the couch, I had installed a kind of pre-smirk that I had to pivot into a sort of constipation thing; I don’t know if I sold it all the way.  The trees I saw certainly looked sapped of their natural vigor.

What I saw there, graphically, I would have been perfectly happy with - which just tells me I haven’t spent enough money on this computer yet.

(CW)TB out.

Tycho / 1 week ago

Lightly paraphrased from the original.

There was a period of time, not even that long a period of time in the grand scheme, where a kind of collaborative back-scratching arrangement was in operation between publishers, the developers in their charge, and the enthusiast press.  It has not been dissolved utterly, but you can tell from the increasing percentage of in-line ads for not games that something key has changed.  Couple that with the fact that the real action from a promotional perspective is concentrated in a single, scruffily adorable Swede and the spine of the thing is laid bare.

For years, I could never make heads or tails of the access granted to outfits whose primary contribution is aggression either towards the creators or the users of games.  One some level, the agents of multinational brands want to be “liked,” for business reasons but also for the regular human reasons, but that couldn’t have been all of it.  I think it was mostly just inertia: these are big ships, and they’ve been moving in a certain way for a long time.  They were like British Soldiers, lining up dutifully for war against a guerilla force.

We’ll never know why or when or even if Bethesda or Ubisoft “blacklisted” Kotaku, as Kotaku claims.  You would need a team of PhDs and the Large Hadron Collider to determine precisely how little I value their claims on any topic.  Though, I can understand why a publisher might determine that an increasingly hostile outlet whose business model is “Start Shit” might not be the best time or money investment.  And you may say, “But Jerrzorz!” and that’s all you’ll get out because you’re going to look down at the floor for a second and really think about it.  Why did it ever work this way?  Why would you be obligated to spend millions of dollars on something and then place it gently on the black altar of a hivemind cult, bowing as you retreat?  The old accord is over.  Go buy your games at the store.  Do you not understand that this is literally the best thing that ever happened to you?  They don’t owe you shit, and now you don’t owe them shit.

Having been the cowering creature beneath enthusiast media’s Eye of Sauron on more than one occasion, the object of their tender ministrations, their ostensible populism and their eerily synchronized perspective, I have no sympathy for these creatures.  Which is to say, I have the same sympathy they express for those outside their cloister.  You may feel very confident that there are conversations at every publisher now, wondering to what extent they are required to eat shit from these people.

(CW)TB out.

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