Rock Paper Shotgun
Another indie dev shares horror stories from their exclusive deal with Microsoft, moves to PS4
I know I've been beating the "Microsoft doesn't respect smaller devs" drum to death, but I do it out of love. I love games like Skulls of the Shogun, and I'm looking forward to the Xbox One, and I want to see Microsoft giving a better deal to indies and smaller developers. Right now the press is filled with horror story after horror story about what it's like to work with Microsoft.
Read the story for yourself, and see what you think. Part of the issue here is that the developer walked into a complicated deal to launch their game on multiple new products, and that's a risky, high-stakes move. Part of the issue is that Microsoft is a huge corporation, dealing with a ton of moving parts to launch those products, and of course, one game of this nature isn't going to be given much support.
What we're hearing, over and over, is that signing an exclusive deal with Microsoft is usually a bad idea, and they don't allow you to self-publish your games, so the choice is to either skip the platform altogether or take a hit by signing with a third-party publisher. None of those choices are appealing, and I'd love to see Microsoft take charge of their negative perception and do something about it. Microsoft is getting killed in the press, and rightly so, but that won't change until they make the decision to treat developers better.
Also, Skulls of the Shogun is so damned good. If you like strategy games, pick it up! The team is now working on its next game, GALAK-Z, which is coming to... you guessed it, the PlayStation 4.