-
Tags: polygon, bioshock, card hunter, jon chey, irrational
A veteran designer explains what’s great about free-to-play games
Card Hunter closed beta hands on: Classic D&D filtered through a card game, and it’s amazing
Bioshock Infinite’s use of racism as window dressing, and why this is a misleading argument
Polygon
Tracey Lien
If you enjoyed this content, consider sharing it with your friends
Xbox One vs. indies: Microsoft bullies developers into signing with publishers, and it needs to stop
The Witness is a beautiful, expressive game, but Jonathan Blow is keeping its secrets firmly hidden
Shadow Warrior makes melee fun again, while still bringing the Wang
Grid 2 is a good racing game, but that may not be enough
Gunpoint is a 2D neo-noir stealth puzzle game that isn’t afraid to break the fourth wall
The Last of Us review: A violent, emotional, satisfying adventure of a game
Beating the best at Street Fighter IV is worth just $4,000, but the respect is priceless
When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
Nintendo announces Smash Bros, Donkey Kong, Yoshi’s Island games and more on live stream
Game of Thrones finale: when we get to where we’re going, and don’t know where to go next
Game of Thrones review: Now the rains weep o’er his hall, with no one there to hear
Virtual reality, an empty movie theater, and peace: how the Rift could change how we watch movies
Inside the anti-E3 for indie developers
How one man exploited a game show in a surreal show of skill and concentration
The fascinating true story about the birth of Respawn, and how Zampella and West left Activision