Player's Delight

Beyond: Two Souls features better design that we thought (Is still a bad game)

Beyond: Two Souls features better design that we thought (Is still a bad game)

This article blew my mind about ten different ways. If you've played Beyond, go ahead and give it a read, but be aware that it's crawling with spoilers.

So this didn't really change how I feel about the game, I still think it failed in nearly all of its goals, but the fact that the player's impact in the world is hidden so well is pretty impressive. The question is whether we want our actions to change things in ways that are this subtle. If we don't realize what our actions are doing, does it matter?

It would have been hard to catch most of this stuff until you played the game all the way through at least twice, and I couldn't find it myself to finish it even once. The story, writing, and concepts behind the game are THAT bad.

Still, the question is whether we want games that are this subtle, or if we enjoy games much more if we have some idea of how we get to shape the narrative. It may not be important that it happens as much as the fact that we need to know it happens, or we're stuck feeling like we're flying down the same linear tube, our own agency obscured from us.