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Tags: joystiq, kickstarter, code hero, failure
Tim Schafer discusses Double Fine’s second Kickstarter, and Microsoft’s lack of indie outreach
Caring for animals in the frozen north is the heart of Dog Sled Saga
The guy who made Spider-Man 2 a modern masterpiece adds jetpacks to the swinging mechanic
Joystiq
Jessica Conditt
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Xbox One’s Dead Rising 3 is super-serious about zombies, and that makes it hilarious
Edward Snowden, Ars, the NSA, and me: digging through the past of the gamer who changed the world
The PlayStation 4 controller is just slightly better than the best thing ever
Grid 2 is a good racing game, but that may not be enough
Gunpoint is a 2D neo-noir stealth puzzle game that isn’t afraid to break the fourth wall
The Last of Us review: A violent, emotional, satisfying adventure of a game
When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
Nintendo announces Smash Bros, Donkey Kong, Yoshi’s Island games and more on live stream
PlayStation 4 undercuts Xbox One by $100, won’t require online connection to play
Game of Thrones finale: when we get to where we’re going, and don’t know where to go next
Game of Thrones review: Now the rains weep o’er his hall, with no one there to hear
Virtual reality, an empty movie theater, and peace: how the Rift could change how we watch movies
Valve confirms that Dota 2 will finally release later this summer
Worse than quick-time events: Ryse is the game that plays itself
DayZ on Xbox One? Not likely. Another dev publicly pounds on Microsoft’s indie-unfriendly policies