Crimson Dragon’s economy will be overhauled before launch
Crimson Dragon is pretty much a giant pile, but at least the game's creative team is stepping up to try to improve things before launch. I complained about the game's economy in our review, and it looks like many of the worst aspects are going to be adjusted to make things a little easier on players.
This is what will be changed:
- We have increased the experience points your dragons will get from each battle, including the experience points you get when you fail a mission.
- Finding your favorite combination of items is an important part of “Crimson Dragon,” so we’ve reduced the cost of items and expanded the availability of jewels (in-game credits) throughout the game.
- We’ve adjusted the different game styles, “Casual” and “Classic”, to better match their intended level of difficulty.
This won't fix much of the generic level design, but it does sound like these adjustments will kill much of the game's grind and could potentially make the game feel a little less like a bastardized free-to-play release.
This is good news.