Devs look back at four months of OUYA sales… and it’s not pretty
This is an interesting look at how software sales are doing on the OUYA platform, and I'm not exactly sure what to think about the results. No one is making a ton of money on the platform, at least no one who is dealing with a multiplatform release, but the cost of bringing an existing game to the console is so low that it must almost feel like "free" money to many developers.
Still, your marketplace is dead in the water if developers can't make a living with their games, and right now the OUYA isn't selling many games. It doesn't help that you can't simply buy a game, you have to download the free version, dig through the menus to figure out what the cost is, and then decide if you'd like to buy it. There's no simple way to just buy a damned game, and it's hurting everyone involved with the system.
Hopefully this stuff gets fixed in the UI, but for now it's all kind of a wreck. If you have an OUYA, are you still playing it? I'll admit mine is collecting dust.