Polygon

Jason Rohrer buried his game in the desert, doesn’t think anyone will find it for 2700 years

Jason Rohrer buried his game in the desert, doesn’t think anyone will find it for 2700 years

Games are sometimes as much about experimentation and making an artistic statement as they are about game play. Jason Rohrer is known for the former, with games like Passage, where you move forward in time to your character dies, and Sleep Is Death, a game that forces you to stay engaged because... well, sleep is death. Rohrer won the Game Design Challenge at GDC this year, and his game is a game for someone.

No really, that's what the game is literally called: A Game For Someone. I don't want to spoil anything about why it's called that and how Rohrer employed masterful, fourth-wall breaking trickery to make his title stand apart, but I will say this story gives a whole new meaning to the phrase "next-gen game," and is absolutely fascinating.

There's always a schism between people who want games to be games and people who want games to be art. I'm not sure where A Game For Someone falls on that spectrum, but I'm glad Rohrer is making us think about it. Go forth and read.