SEGA

Massive Colonial Marines patch may fix technical issues, won’t touch artistic failure

Massive Colonial Marines patch may fix technical issues, won’t touch artistic failure

Aliens: Colonial Marines is a terrible game. I think we throw around the word “terrible” too often to describe games we just don't like, but Colonial Marines was an unfinished, unfun, mess of a game. As everyone involved scrambles to place the blame someplace else, a monstrous 4GB patch has just been released for the PC version of the game.

Here are just a few of the “updates:”

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

You can see the full list for yourself, and it's extensive. This should change the game into something that may feel like an actual finished game, but it still won't fix the issues inherent in the game's writing, pacing, characters, weapons, or any of the other problems that plagued the game's campaign. That's why Colonial Marines was so hated upon launch; it didn't just fail technically, it failed artistically as well.

On the upside, it's very possible that this patch, and what has to be an inevitable steep discount on Steam, will turn Colonial Marines into something you can play on a dreary Sunday without completely hating yourself. You still get to hear that great pulse rifle sound, and you're shooting Xenos. If the game begins to work on PC, and costs less than $10, it could be a passable buy.