Microsoft’s cloud and Titanfall’s multiplayer: why the two are like peanut butter and chocolate
This is going to be an interesting post for those of you who know a good deal about networking in multiplayer games, and it's probably pretty interesting for those who don't as well. I want you to keep in mind that this is coming directly from Microsoft and Respawn, so it's always important to be skeptical, but it's neat to see someone explain the benefits of Microsoft's cloud services to games in a straightforward and simple manner.
If you know a bunch about networking, and I'm sure many of you do, please weigh in. Is this a good idea? Are there downsides to this approach they're not telling us about? Finding a good host for console multiplayer games has never been a smooth process but, at least as explained in this post, this seems to be a good way to handle things without passing much of the cost onto the player.
Well, outside of your Xbox Live Gold subscription, that is. I'm also curious about what this means for dedicated servers on the PC version of the game. I may give them a ring to see if they're willing to discuss it.