Polygon

Milo’s legacy: the genesis of Peter Molyneux’s virtual boy, and why he never saw the light of day

Milo’s legacy: the genesis of Peter Molyneux’s virtual boy, and why he never saw the light of day

Peter Molyneux has a penchant for overpromising and under-delivering; and that was the problem with his E3 2009 Milo & Kate demonstration. Milo was on everyone's mind when discussing the possible experiences Kinect could bring to gamers. A real boy, living in the TV, and you were his friend! It seemed too good to be true. It was.

In reality, Milo was held back from the beginning. For starters, it was simply the latest metamorphosis of a much older idea for a game, called Dimitri. Milo's technology didn't always work either, and Milo himself was susceptible to being tricked into doing or recognizing perverse things. This article explores the entirety of Milo's history, much of which had been previously unknown. If you want to learn about one of gaming's most famously ambitious projects and where it all went wrong, this is a wonderful, informative article.

I personally love ambitious/different game ideas, even when the execution falls a bit flat (see: Mirror's EdgeBlack & White) and it's clear the Dimitri/Milo team had some grand ideas and passion behind their work. I hope its legacy will help inspire the development of something amazing in the future.