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Tags: ea, bioware, mass effect, development, bioware montreal, frostbite
Star Wars games: the good, the bad, and holy shit Andrew loved Rebellion
Star Wars games will continue! YAY! EA has the exclusive rights! Uh oh
EA announces offline, single-player Sims 4 for 2014
EA
Bioware
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Industrial waste and Soviet reign: how hardship in Ukraine bred the world’s darkest games
Shadow Warrior reboot keeps setting and katana, ditches sexism, racism, and MP
Batman solves crimes by moving through time and space in Arkham Origins
Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)
Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around
Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies
Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy
Valve releases beta for Steam Trading Cards, including a number of interesting experiments
Twitch.tv releases an Xbox 360 app: It’s convenient, but the lack of a search tool is puzzling
Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track
How a party for an indie fighting game showed me the bright future of gaming culture
Game of Thrones: of dragons, slaves, sex with dwarves, bears, domestic bliss, and torture
Why Valve let two fired engineers keep its secret augmented reality project
A deep look at our readiness for an always-online console
Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead