Ars Technica

Nintendo’s quest to limit communication between players continues

Nintendo’s quest to limit communication between players continues

Hearing Nintendo's online strategies described as "paternalism" is just perfect, and I'm a little bummed I didn't think of it sooner. Kyle Orland does a good job of describing why these sorts of efforts are bound to fail, or at least why they're completely wrong-headed.

If you give players any way to communicate at all, at some point it's going to be abused. It's inevitable. The downside is that with these decisions you take away means of communication for everyone.

Can you imagine if Sony or Microsoft acted in this way? Their online efforts would be completely cobbled, if not removed altogether.