Notch stops work on 0x10c, community decides to make it anyway, release it for free
Recently, on a live stream of Team Fortress 2, Minecraft creator Markus “Notch” Persson said that he no longer had any future ambitions for his sci-fi sandbox project, 0x10c. The renowned developer has said in the past that he was struggling with figuring out how to make the game fun.
“There’s a physics engine you can walk around and a room builder thing, so it’s kind of playable, but it’s nowhere near final,” in an interview with the Penny Arcade Report from last September. “Which is frustrating. So I’m going back to that now after PAX basically. And I might possibly start over, because it feels like… it’s not fun, the stuff you’re actually doing. If it’s not fun to walk around the spaceship then the game isn’t fun. So I need to figure that out and try to, not necessarily gamify, but add more instant gratification.”
He candidly discussed that the team had still not decided on much of the main gameplay of the project.
“We’ve discussed some scenarios, and talked about things like how realistic should the physics be, and it should be super-realistic, but then we talked about what if you crashed into a planet, because landing a space ship is difficult,” he continued. “What is the most fun experience, crashing into the planet and you just go and die? That could be fun, like a Rogue-like could be fun, more like a simulator.”
Now the project appears to be cancelled or indefinitely delayed. But the game's fan community isn't going to let the idea go to waste. While they can't use Persson's coding or the 0x10c title, they've formed together and declared that they have plans to carry the torch of 0x10c's core ideas in a game called Project Trillek.
“I think the main reason we set out to do the project is that we were really excited for 0x10c.” community member Nouht told USGamer. “As soon as Notch said he was dropping it, a lot of the community were disappointed. Hearing Notch say there wasn't going to be a 0x10c on the livestream really shook people up.”
“I think we didn't really look into why he put it on hold,” Project lead and community writer Shane Dalton said to USGamer. “We just sort of looked at the project and were like, 'Okay. This is a community project now.' We're not using any of his old code, his name or anything.”
Perhaps most surprisingly, they're not looking to make this into a paid project. This is already said to be entirely a fan game that will not have a paid release.
“We're not planning on monetizing it except for asking for donations to help with server costs. It's also because of the open source nature of the game. It's like, we going to release the game for free since we want as many people as possible to play this.”
Now all that's left is to coordinate a group of volunteers toward tackling the mountainous task of creating a game around a concept that even the legendary creator of Minecraft couldn't make fun. That's no small task. Still, inspiring others to make a game? There are worse things in life.
Update: Notch talks more about the decision on his blog, along with sharing plans to experiment with smaller games.