Real talk about the risks and dangers of Kickstarter, and why it’s going to let you down
It's been fascinating to see how crowdfunding and changed the world of video games. We're not taking on at least some of the aspects of the traditional publisher when we back a project, and sometimes that means we complain about the things we used to rail against: Why is the project behind schedule? Why do you need more money? Why did things change?
Everything changes when it's your money, and now we feel betrayed when games are cancelled instead of simply hearing about failed projects years later when the developers are finally allowed to talk about them. It's hard to overestimate how difficult, expensive, and complex it can be to create a game, and there are so many variables and moving parts that the final product often barely resembles the original pitch.
This is a problem with Kickstarter, because we paid for the original pitch, and we may never see that game, for a variety of reasons. Your average gamer has neither the know-how nor the patience to effectively judge which projects are realistic and which ones are merely dreams, and that's going to bite us in the ass more often than that. Great things will come from crowdfunding, but disappointment and bruised feelings will likely come just as often.
This is a fascinating read, and the article brings up many good points. Give it a look, and then ask yourself a few questions before you pledge to the next game.