Star Citizen’s Chris Roberts on selling fewer copies, making more money, and beating the system
The Report has spoken to Chris Roberts before about both himself and his work on Star Citizen, but now that the man's project is a little further along, he's opened up and shared more details about how he's been able to put all this together. Pay special attention near the end, when Roberts starts to talk about the future of crowdfunding, and how it's helped to replace the lost "middle ground" of gaming.
We still don't really know how Kickstarter and other crowdfunding resources are impacting or have impacted the modern games market, it's still early and most of these games haven't been released yet, but Roberts seems pretty on-point here. All we need do is look at Square Enix labelling Tomb Raider sales as "sluggish" - despite the game selling almost 3.5 million units in less than a month - to know that something is messed up, and Roberts is perfectly happy to point that messed-up-pedness out.
A model where you can make a game for less money, turn a profit with fewer sales, while also cultivating a dedicated fan base is a pretty good place to find oneself.
I'm also a fan of Peterson's writing of this interview: seamless transitions from one topic to the next, and it all flows together into a well-written narrative. Go and enjoy.
- Steve Peterson
- GamesIndustry International