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Tags: kickstarter, opinion, development
The guy who made Spider-Man 2 a modern masterpiece adds jetpacks to the swinging mechanic
Road Rashed: 5 reasons why the Road Redemption Kickstarter failed to take off
Finding the stories of the dead: how a game set in a cemetery will tell a new kind of story
Gamasutra
Mike Rose
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Red Orchestra 2: Rising Storm shows the power of death, and the possibilities of realism
Nintendo grabs money, control from fans promoting its games on Youtube
The next Xbox: What Ben and Andrew want to see at Microsoft’s reveal
Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)
Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around
Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies
Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy
Valve releases beta for Steam Trading Cards, including a number of interesting experiments
Twitch.tv releases an Xbox 360 app: It’s convenient, but the lack of a search tool is puzzling
Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track
How a party for an indie fighting game showed me the bright future of gaming culture
Game of Thrones: of dragons, slaves, sex with dwarves, bears, domestic bliss, and torture
A deep look at our readiness for an always-online console
Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead
Indie devs share what they love and hate about the largest digital distribution platforms