Why DRM is there to control how you use content, not to keep you from copying it
Okay, this is only sorta related to games, but with releases like SimCity needing to be online at all times and players arguing about DRM, I thought it was a worthwhile discussion. I do think that DRM in games is often used to stop piracy, but the argument that it's more useful to control the viewers of content is fascinating.
Think of how much bullshit you have to jump through in order to watch a legit DVD, and how clean and simple pirated files tend to be. On the other hand, services like Steam, which are more or less made of DRM, have allowed PC gamers to use their content on multiple devices in a way that's very simple, so I'm not sure it's as cut and dry as this article makes it sound.
Read it, though; it really made me think, and I'm curious about how you think those points apply to gaming.