When AAA for $20 may be too much: XCOM: Enemy Unknown is coming to iOS devices this Thursday
The iOS version of XCOM: Enemy Unknown has been optimized for touchscreen devices. It will contain the full game minus a few maps, so no in-app purchases required, and a patch to add multiplayer will be released at a future date. It's a universal app, so you can buy it once and play it on all of your iOS devices while saving your progress in the cloud. It is, in short, everything people want from a AAA game on mobile devices.
It's also $20.
This is going to be an interesting test for everyone involved as gamers may be unwilling to pay $20 for a mobile game even if it is a port of one of the best strategy titles of last year. We often say that we're willing to pay more upfront for a more complete experience, without having to worry about microstransactions or other such free-to-play bullshit, but what people say and what they do rarely have anything in the common.
This is the sort of high-quality game that could grow iOS devices as a platform for serious gaming, and the $20 price tag could make that port more attractive to other developers or publishers, but only if this game is a success. Touch devices are uniquely suited to strategy gaming, and it would be great if this took off and more games of this sort were brought to our phones and tablets.
$20 isn't expensive for the game you get, because this is an amazing game. It's not expensive for a port, because it was more expensive on every other platform at launch. It's just considered expensive within the iOS ecosystem, and I hope that perception is changed, and changed soon.