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  • Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    The Cut

    Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    2 hours ago

    • Ben Kuchera
    • #
  • Why Valve let two fired engineers keep its secret augmented reality project

    The Cut

    Why Valve let two fired engineers keep its secret augmented reality project

    1 day ago

    • Andrew Groen
    • #
  • A deep look at our readiness for an always-online console

    The Cut

    A deep look at our readiness for an always-online console

    4 days ago

    • Ben Kuchera
    • #
  • Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead

    The Cut

    Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead

    4 days ago

    • Andrew Groen
    • #
  • The Cut

    Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness…

  • The Cut

    Why Valve let two fired engineers keep its secret augmented reality project

  • The Cut

    A deep look at our readiness for an always-online console

  • The Cut

    Telltale explains why a “shit-house crazy” battle was cut from The Walking…


The Cut


  • Prev Month

23 Articles

May 2013

  • Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    The Cut

    Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    2 hours ago

    • Ben Kuchera
    • #
  • Why Valve let two fired engineers keep its secret augmented reality project

    The Cut

    Why Valve let two fired engineers keep its secret augmented reality project

    1 day ago

    • Andrew Groen
    • #
  • A deep look at our readiness for an always-online console

    The Cut

    A deep look at our readiness for an always-online console

    4 days ago

    • Ben Kuchera
    • #
  • Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead

    The Cut

    Telltale explains why a “shit-house crazy” battle was cut from The Walking Dead

    4 days ago

    • Andrew Groen
    • #
  • Indie devs share what they love and hate about the largest digital distribution platforms

    The Cut

    Indie devs share what they love and hate about the largest digital distribution platforms

    5 days ago

    • Ben Kuchera
    • #
  • You’ve been playing Monopoly wrong your entire life. Here’s how to fix it

    The Cut

    You’ve been playing Monopoly wrong your entire life. Here’s how to fix it

    5 days ago

    • Andrew Groen
    • #
  • Rubber stamping someone’s life: on bureaucracy, immigration, and video games

    The Cut

    Rubber stamping someone’s life: on bureaucracy, immigration, and video games

    6 days ago

    • Ben Kuchera
    • #
  • Being a woman in game development… in 1983

    The Cut

    Being a woman in game development… in 1983

    1 week ago

    • Ben Kuchera
    • #
  • Don’t Starve in Monaco: Two established indie devs share their path to success

    Feature

    Don’t Starve in Monaco: Two established indie devs share their path to success

    1 week ago

    • Jamie Cheng, Andy Schatz
    • #
  • The guy who made Spider-Man 2 a modern masterpiece adds jetpacks to the swinging mechanic

    The Cut

    The guy who made Spider-Man 2 a modern masterpiece adds jetpacks to the swinging mechanic

    1 week ago

    • Ben Kuchera
    • #
  • A veteran designer explains what’s great about free-to-play games

    The Cut

    A veteran designer explains what’s great about free-to-play games

    1 week ago

    • Ben Kuchera
    • #
  • League of Legends is in conflict with other eSports? We disagree.

    The Cut

    League of Legends is in conflict with other eSports? We disagree.

    2 weeks ago

    • Andrew Groen
    • #
  • The odd story of Silicon Knights, Precursor Games, and the Eternal Darkness crowdfunding effort

    The Cut

    The odd story of Silicon Knights, Precursor Games, and the Eternal Darkness crowdfunding effort

    2 weeks ago

    • Ben Kuchera
    • #
  • No one cares about your stupid idea for a game, and that’s great news

    The Cut

    No one cares about your stupid idea for a game, and that’s great news

    2 weeks ago

    • Ben Kuchera
    • #
  • Designing for community: How Monaco got co-op right, and caused players to act less obnoxiously

    The Cut

    Designing for community: How Monaco got co-op right, and caused players to act less obnoxiously

    2 weeks ago

    • Ben Kuchera
    • #
  • Watch and discuss the first Ender’s Game trailer

    The Cut

    Watch and discuss the first Ender’s Game trailer

    2 weeks ago

    • Ben Kuchera
    • #
  • Meet the men and women behind the visionary opening theme to Dr. Who (And their crazy equipment)

    The Cut

    Meet the men and women behind the visionary opening theme to Dr. Who (And their crazy equipment)

    2 weeks ago

    • Ben Kuchera
    • #
  • Your breasts do not need shaped armor, and in fact breast-shaped chest plates may kill you

    The Cut

    Your breasts do not need shaped armor, and in fact breast-shaped chest plates may kill you

    2 weeks ago

    • Ben Kuchera
    • #
  • Why some game designers can’t see their own genius

    The Cut

    Why some game designers can’t see their own genius

    2 weeks ago

    • Andrew Groen
    • #
  • Star Wars games will continue! YAY! EA has the exclusive rights! Uh oh

    The Cut

    Star Wars games will continue! YAY! EA has the exclusive rights! Uh oh

    2 weeks ago

    • Ben Kuchera
    • #
  • A year away from the Internet, it turns out, will not fix your life

    The Cut

    A year away from the Internet, it turns out, will not fix your life

    3 weeks ago

    • Ben Kuchera
    • #
  • Inside the quest to find Shadow of the Colossus’ final secret

    The Cut

    Inside the quest to find Shadow of the Colossus’ final secret

    3 weeks ago

    • Andrew Groen
    • #
  • Aliens: Colonial Marines was so bad that Gearbox and Sega are being sued

    The Cut

    Aliens: Colonial Marines was so bad that Gearbox and Sega are being sued

    3 weeks ago

    • Andrew Groen
    • #

23 Articles

  • Prev Month
  • Feature

    • The sins of the father: building a lineage of brave, flatulent, giant heroes in Rogue Legacy

      The sins of the father: building a lineage of brave, flatulent, giant heroes in Rogue Legacy

    • Designing the Last of Us: How American cities crumble, and become temples for natural light

    • Industrial waste and Soviet reign: how hardship in Ukraine bred the world’s darkest games

  • Review

    • Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

      Metro: Last Light is dark, adult, and confident in its goals (Plus: the shooting doesn’t suck now!)

    • Zeno Clash 2’s wonderland of horrors just isn’t the same the second time around

    • Captain Power does cocaine in the bathroom, overdoses, and Blood Dragon is what he sees as he dies

  • News

    • So what the hell is up with the voice actors in Batman: Arkham Origins?

      So what the hell is up with the voice actors in Batman: Arkham Origins?

    • Nintendo Direct livestream announces Sonic: Lost Worlds, E3 demos at Best Buy

    • Valve releases beta for Steam Trading Cards, including a number of interesting experiments

  • Play

    • Game of Thrones: clean sheets, wooden phalluses, and a special knife

      Game of Thrones: clean sheets, wooden phalluses, and a special knife

    • Neil Gaiman reinvents the fearsome Cybermen and gets Doctor Who back on track

    • How a party for an indie fighting game showed me the bright future of gaming culture

  • The Cut

    • Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

      Denis Dyack and Kotaku argue over X-Men Destiny story as Eternal Darkness “sequel” flounders

    • Why Valve let two fired engineers keep its secret augmented reality project

    • A deep look at our readiness for an always-online console


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